Interface UpdateGameSessionQueueRequest.Builder
- All Superinterfaces:
AwsRequest.Builder
,Buildable
,CopyableBuilder<UpdateGameSessionQueueRequest.Builder,
,UpdateGameSessionQueueRequest> GameLiftRequest.Builder
,SdkBuilder<UpdateGameSessionQueueRequest.Builder,
,UpdateGameSessionQueueRequest> SdkPojo
,SdkRequest.Builder
- Enclosing class:
UpdateGameSessionQueueRequest
-
Method Summary
Modifier and TypeMethodDescriptioncustomEventData
(String customEventData) Information to be added to all events that are related to this game session queue.destinations
(Collection<GameSessionQueueDestination> destinations) A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.destinations
(Consumer<GameSessionQueueDestination.Builder>... destinations) A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.destinations
(GameSessionQueueDestination... destinations) A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.filterConfiguration
(Consumer<FilterConfiguration.Builder> filterConfiguration) A list of locations where a queue is allowed to place new game sessions.filterConfiguration
(FilterConfiguration filterConfiguration) A list of locations where a queue is allowed to place new game sessions.A descriptive label that is associated with game session queue.notificationTarget
(String notificationTarget) An SNS topic ARN that is set up to receive game session placement notifications.overrideConfiguration
(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Add an optional request override configuration.overrideConfiguration
(AwsRequestOverrideConfiguration overrideConfiguration) Add an optional request override configuration.playerLatencyPolicies
(Collection<PlayerLatencyPolicy> playerLatencyPolicies) A set of policies that act as a sliding cap on player latency.playerLatencyPolicies
(Consumer<PlayerLatencyPolicy.Builder>... playerLatencyPolicies) A set of policies that act as a sliding cap on player latency.playerLatencyPolicies
(PlayerLatencyPolicy... playerLatencyPolicies) A set of policies that act as a sliding cap on player latency.priorityConfiguration
(Consumer<PriorityConfiguration.Builder> priorityConfiguration) Custom settings to use when prioritizing destinations and locations for game session placements.priorityConfiguration
(PriorityConfiguration priorityConfiguration) Custom settings to use when prioritizing destinations and locations for game session placements.timeoutInSeconds
(Integer timeoutInSeconds) The maximum time, in seconds, that a new game session placement request remains in the queue.Methods inherited from interface software.amazon.awssdk.awscore.AwsRequest.Builder
overrideConfiguration
Methods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copy
Methods inherited from interface software.amazon.awssdk.services.gamelift.model.GameLiftRequest.Builder
build
Methods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, build
Methods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFields
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Method Details
-
name
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
- Parameters:
name
- A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
timeoutInSeconds
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a
TIMED_OUT
status. By default, this property is set to600
.- Parameters:
timeoutInSeconds
- The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to aTIMED_OUT
status. By default, this property is set to600
.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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playerLatencyPolicies
UpdateGameSessionQueueRequest.Builder playerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies) A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
- Parameters:
playerLatencyPolicies
- A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
playerLatencyPolicies
UpdateGameSessionQueueRequest.Builder playerLatencyPolicies(PlayerLatencyPolicy... playerLatencyPolicies) A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
- Parameters:
playerLatencyPolicies
- A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
playerLatencyPolicies
UpdateGameSessionQueueRequest.Builder playerLatencyPolicies(Consumer<PlayerLatencyPolicy.Builder>... playerLatencyPolicies) A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
This is a convenience method that creates an instance of thePlayerLatencyPolicy.Builder
avoiding the need to create one manually viaPlayerLatencyPolicy.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed toplayerLatencyPolicies(List<PlayerLatencyPolicy>)
.- Parameters:
playerLatencyPolicies
- a consumer that will call methods onPlayerLatencyPolicy.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
destinations
UpdateGameSessionQueueRequest.Builder destinations(Collection<GameSessionQueueDestination> destinations) A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
- Parameters:
destinations
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
destinations
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
- Parameters:
destinations
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
destinations
UpdateGameSessionQueueRequest.Builder destinations(Consumer<GameSessionQueueDestination.Builder>... destinations) A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
This is a convenience method that creates an instance of theGameSessionQueueDestination.Builder
avoiding the need to create one manually viaGameSessionQueueDestination.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed todestinations(List<GameSessionQueueDestination>)
.- Parameters:
destinations
- a consumer that will call methods onGameSessionQueueDestination.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
filterConfiguration
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as
us-west-2
. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.- Parameters:
filterConfiguration
- A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such asus-west-2
. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
filterConfiguration
default UpdateGameSessionQueueRequest.Builder filterConfiguration(Consumer<FilterConfiguration.Builder> filterConfiguration) A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as
This is a convenience method that creates an instance of theus-west-2
. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.FilterConfiguration.Builder
avoiding the need to create one manually viaFilterConfiguration.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed tofilterConfiguration(FilterConfiguration)
.- Parameters:
filterConfiguration
- a consumer that will call methods onFilterConfiguration.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
priorityConfiguration
UpdateGameSessionQueueRequest.Builder priorityConfiguration(PriorityConfiguration priorityConfiguration) Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
- Parameters:
priorityConfiguration
- Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
priorityConfiguration
default UpdateGameSessionQueueRequest.Builder priorityConfiguration(Consumer<PriorityConfiguration.Builder> priorityConfiguration) Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
This is a convenience method that creates an instance of thePriorityConfiguration.Builder
avoiding the need to create one manually viaPriorityConfiguration.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed topriorityConfiguration(PriorityConfiguration)
.- Parameters:
priorityConfiguration
- a consumer that will call methods onPriorityConfiguration.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
customEventData
Information to be added to all events that are related to this game session queue.
- Parameters:
customEventData
- Information to be added to all events that are related to this game session queue.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
notificationTarget
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
- Parameters:
notificationTarget
- An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
overrideConfiguration
UpdateGameSessionQueueRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) Description copied from interface:AwsRequest.Builder
Add an optional request override configuration.- Specified by:
overrideConfiguration
in interfaceAwsRequest.Builder
- Parameters:
overrideConfiguration
- The override configuration.- Returns:
- This object for method chaining.
-
overrideConfiguration
UpdateGameSessionQueueRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Description copied from interface:AwsRequest.Builder
Add an optional request override configuration.- Specified by:
overrideConfiguration
in interfaceAwsRequest.Builder
- Parameters:
builderConsumer
- AConsumer
to which an emptyAwsRequestOverrideConfiguration.Builder
will be given.- Returns:
- This object for method chaining.
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