Class TerminateGameSessionRequest

All Implemented Interfaces:
SdkPojo, ToCopyableBuilder<TerminateGameSessionRequest.Builder,TerminateGameSessionRequest>

@Generated("software.amazon.awssdk:codegen") public final class TerminateGameSessionRequest extends GameLiftRequest implements ToCopyableBuilder<TerminateGameSessionRequest.Builder,TerminateGameSessionRequest>
  • Method Details

    • gameSessionId

      public final String gameSessionId()

      A unique identifier for the game session to be terminated. A game session ARN has the following format: arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token> .

      Returns:
      A unique identifier for the game session to be terminated. A game session ARN has the following format: arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token> .
    • terminationMode

      public final TerminationMode terminationMode()

      The method to use to terminate the game session. Available methods include:

      • TRIGGER_ON_PROCESS_TERMINATE – Prompts the Amazon GameLift Servers service to send an OnProcessTerminate() callback to the server process and initiate the normal game session shutdown sequence. The OnProcessTerminate method, which is implemented in the game server code, must include a call to the server SDK action ProcessEnding(), which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't call ProcessEnding(), the game session termination won't conclude successfully.

      • FORCE_TERMINATE – Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.

        This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.

      If the service returns an enum value that is not available in the current SDK version, terminationMode will return TerminationMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from terminationModeAsString().

      Returns:
      The method to use to terminate the game session. Available methods include:

      • TRIGGER_ON_PROCESS_TERMINATE – Prompts the Amazon GameLift Servers service to send an OnProcessTerminate() callback to the server process and initiate the normal game session shutdown sequence. The OnProcessTerminate method, which is implemented in the game server code, must include a call to the server SDK action ProcessEnding(), which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't call ProcessEnding(), the game session termination won't conclude successfully.

      • FORCE_TERMINATE – Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.

        This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.

      See Also:
    • terminationModeAsString

      public final String terminationModeAsString()

      The method to use to terminate the game session. Available methods include:

      • TRIGGER_ON_PROCESS_TERMINATE – Prompts the Amazon GameLift Servers service to send an OnProcessTerminate() callback to the server process and initiate the normal game session shutdown sequence. The OnProcessTerminate method, which is implemented in the game server code, must include a call to the server SDK action ProcessEnding(), which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't call ProcessEnding(), the game session termination won't conclude successfully.

      • FORCE_TERMINATE – Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.

        This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.

      If the service returns an enum value that is not available in the current SDK version, terminationMode will return TerminationMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from terminationModeAsString().

      Returns:
      The method to use to terminate the game session. Available methods include:

      • TRIGGER_ON_PROCESS_TERMINATE – Prompts the Amazon GameLift Servers service to send an OnProcessTerminate() callback to the server process and initiate the normal game session shutdown sequence. The OnProcessTerminate method, which is implemented in the game server code, must include a call to the server SDK action ProcessEnding(), which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't call ProcessEnding(), the game session termination won't conclude successfully.

      • FORCE_TERMINATE – Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.

        This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.

      See Also:
    • toBuilder

      Description copied from interface: ToCopyableBuilder
      Take this object and create a builder that contains all of the current property values of this object.
      Specified by:
      toBuilder in interface ToCopyableBuilder<TerminateGameSessionRequest.Builder,TerminateGameSessionRequest>
      Specified by:
      toBuilder in class GameLiftRequest
      Returns:
      a builder for type T
    • builder

      public static TerminateGameSessionRequest.Builder builder()
    • serializableBuilderClass

      public static Class<? extends TerminateGameSessionRequest.Builder> serializableBuilderClass()
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class AwsRequest
    • equals

      public final boolean equals(Object obj)
      Overrides:
      equals in class AwsRequest
    • equalsBySdkFields

      public final boolean equalsBySdkFields(Object obj)
      Description copied from interface: SdkPojo
      Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in an SdkPojo class, and is generated based on a service model.

      If an SdkPojo class does not have any inherited fields, equalsBySdkFields and equals are essentially the same.

      Specified by:
      equalsBySdkFields in interface SdkPojo
      Parameters:
      obj - the object to be compared with
      Returns:
      true if the other object equals to this object by sdk fields, false otherwise.
    • toString

      public final String toString()
      Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
      Overrides:
      toString in class Object
    • getValueForField

      public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
      Description copied from class: SdkRequest
      Used to retrieve the value of a field from any class that extends SdkRequest. The field name specified should match the member name from the corresponding service-2.json model specified in the codegen-resources folder for a given service. The class specifies what class to cast the returned value to. If the returned value is also a modeled class, the SdkRequest.getValueForField(String, Class) method will again be available.
      Overrides:
      getValueForField in class SdkRequest
      Parameters:
      fieldName - The name of the member to be retrieved.
      clazz - The class to cast the returned object to.
      Returns:
      Optional containing the casted return value
    • sdkFields

      public final List<SdkField<?>> sdkFields()
      Specified by:
      sdkFields in interface SdkPojo
      Returns:
      List of SdkField in this POJO. May be empty list but should never be null.
    • sdkFieldNameToField

      public final Map<String,SdkField<?>> sdkFieldNameToField()
      Specified by:
      sdkFieldNameToField in interface SdkPojo
      Returns:
      The mapping between the field name and its corresponding field.