Interface TerminateGameSessionRequest.Builder
- All Superinterfaces:
AwsRequest.Builder,Buildable,CopyableBuilder<TerminateGameSessionRequest.Builder,,TerminateGameSessionRequest> GameLiftRequest.Builder,SdkBuilder<TerminateGameSessionRequest.Builder,,TerminateGameSessionRequest> SdkPojo,SdkRequest.Builder
- Enclosing class:
TerminateGameSessionRequest
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Method Summary
Modifier and TypeMethodDescriptiongameSessionId(String gameSessionId) A unique identifier for the game session to be terminated.overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Add an optional request override configuration.overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) Add an optional request override configuration.terminationMode(String terminationMode) The method to use to terminate the game session.terminationMode(TerminationMode terminationMode) The method to use to terminate the game session.Methods inherited from interface software.amazon.awssdk.awscore.AwsRequest.Builder
overrideConfigurationMethods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copyMethods inherited from interface software.amazon.awssdk.services.gamelift.model.GameLiftRequest.Builder
buildMethods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, buildMethods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFieldNameToField, sdkFields
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Method Details
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gameSessionId
A unique identifier for the game session to be terminated. A game session ARN has the following format:
arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token>.- Parameters:
gameSessionId- A unique identifier for the game session to be terminated. A game session ARN has the following format:arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token>.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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terminationMode
The method to use to terminate the game session. Available methods include:
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TRIGGER_ON_PROCESS_TERMINATE– Prompts the Amazon GameLift Servers service to send anOnProcessTerminate()callback to the server process and initiate the normal game session shutdown sequence. TheOnProcessTerminatemethod, which is implemented in the game server code, must include a call to the server SDK actionProcessEnding(), which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't callProcessEnding(), the game session termination won't conclude successfully. -
FORCE_TERMINATE– Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.
- Parameters:
terminationMode- The method to use to terminate the game session. Available methods include:-
TRIGGER_ON_PROCESS_TERMINATE– Prompts the Amazon GameLift Servers service to send anOnProcessTerminate()callback to the server process and initiate the normal game session shutdown sequence. TheOnProcessTerminatemethod, which is implemented in the game server code, must include a call to the server SDK actionProcessEnding(), which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't callProcessEnding(), the game session termination won't conclude successfully. -
FORCE_TERMINATE– Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.
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- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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terminationMode
The method to use to terminate the game session. Available methods include:
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TRIGGER_ON_PROCESS_TERMINATE– Prompts the Amazon GameLift Servers service to send anOnProcessTerminate()callback to the server process and initiate the normal game session shutdown sequence. TheOnProcessTerminatemethod, which is implemented in the game server code, must include a call to the server SDK actionProcessEnding(), which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't callProcessEnding(), the game session termination won't conclude successfully. -
FORCE_TERMINATE– Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.
- Parameters:
terminationMode- The method to use to terminate the game session. Available methods include:-
TRIGGER_ON_PROCESS_TERMINATE– Prompts the Amazon GameLift Servers service to send anOnProcessTerminate()callback to the server process and initiate the normal game session shutdown sequence. TheOnProcessTerminatemethod, which is implemented in the game server code, must include a call to the server SDK actionProcessEnding(), which is how the server process signals to Amazon GameLift Servers that a game session is ending. If the server process doesn't callProcessEnding(), the game session termination won't conclude successfully. -
FORCE_TERMINATE– Prompts the Amazon GameLift Servers service to stop the server process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to shut down the server process without the normal game session shutdown sequence.This method is not available for game sessions that are running on Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this scenario, a force terminate request results in an invalid or bad request exception.
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- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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overrideConfiguration
TerminateGameSessionRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) Description copied from interface:AwsRequest.BuilderAdd an optional request override configuration.- Specified by:
overrideConfigurationin interfaceAwsRequest.Builder- Parameters:
overrideConfiguration- The override configuration.- Returns:
- This object for method chaining.
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overrideConfiguration
TerminateGameSessionRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Description copied from interface:AwsRequest.BuilderAdd an optional request override configuration.- Specified by:
overrideConfigurationin interfaceAwsRequest.Builder- Parameters:
builderConsumer- AConsumerto which an emptyAwsRequestOverrideConfiguration.Builderwill be given.- Returns:
- This object for method chaining.
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