Interface StartMatchBackfillRequest.Builder
- All Superinterfaces:
AwsRequest.Builder
,Buildable
,CopyableBuilder<StartMatchBackfillRequest.Builder,
,StartMatchBackfillRequest> GameLiftRequest.Builder
,SdkBuilder<StartMatchBackfillRequest.Builder,
,StartMatchBackfillRequest> SdkPojo
,SdkRequest.Builder
- Enclosing class:
StartMatchBackfillRequest
-
Method Summary
Modifier and TypeMethodDescriptionconfigurationName
(String configurationName) Name of the matchmaker to use for this request.gameSessionArn
(String gameSessionArn) A unique identifier for the game session.overrideConfiguration
(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Add an optional request override configuration.overrideConfiguration
(AwsRequestOverrideConfiguration overrideConfiguration) Add an optional request override configuration.players
(Collection<Player> players) Match information on all players that are currently assigned to the game session.players
(Consumer<Player.Builder>... players) Match information on all players that are currently assigned to the game session.Match information on all players that are currently assigned to the game session.A unique identifier for a matchmaking ticket.Methods inherited from interface software.amazon.awssdk.awscore.AwsRequest.Builder
overrideConfiguration
Methods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copy
Methods inherited from interface software.amazon.awssdk.services.gamelift.model.GameLiftRequest.Builder
build
Methods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, build
Methods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFields
-
Method Details
-
ticketId
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
- Parameters:
ticketId
- A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
configurationName
Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the
GameSession
object,MatchmakerData
property.- Parameters:
configurationName
- Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in theGameSession
object,MatchmakerData
property.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
gameSessionArn
A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.
- Parameters:
gameSessionArn
- A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
players
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
You can include up to 199
Players
in aStartMatchBackfill
request.-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSession
object,MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
-
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
- Parameters:
players
- Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.You can include up to 199
Players
in aStartMatchBackfill
request.-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSession
object,MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
-
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
-
- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
-
players
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
You can include up to 199
Players
in aStartMatchBackfill
request.-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSession
object,MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
-
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
- Parameters:
players
- Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.You can include up to 199
Players
in aStartMatchBackfill
request.-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSession
object,MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
-
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
-
- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
-
players
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
You can include up to 199
Players
in aStartMatchBackfill
request.-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSession
object,MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
-
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
Player.Builder
avoiding the need to create one manually viaPlayer.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed toplayers(List<Player>)
.- Parameters:
players
- a consumer that will call methods onPlayer.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-
-
overrideConfiguration
StartMatchBackfillRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) Description copied from interface:AwsRequest.Builder
Add an optional request override configuration.- Specified by:
overrideConfiguration
in interfaceAwsRequest.Builder
- Parameters:
overrideConfiguration
- The override configuration.- Returns:
- This object for method chaining.
-
overrideConfiguration
StartMatchBackfillRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Description copied from interface:AwsRequest.Builder
Add an optional request override configuration.- Specified by:
overrideConfiguration
in interfaceAwsRequest.Builder
- Parameters:
builderConsumer
- AConsumer
to which an emptyAwsRequestOverrideConfiguration.Builder
will be given.- Returns:
- This object for method chaining.
-