Interface Player.Builder
- All Superinterfaces:
Buildable
,CopyableBuilder<Player.Builder,
,Player> SdkBuilder<Player.Builder,
,Player> SdkPojo
- Enclosing class:
Player
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Method Summary
Modifier and TypeMethodDescriptionlatencyInMs
(Map<String, Integer> latencyInMs) A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions.playerAttributes
(Map<String, AttributeValue> playerAttributes) A collection of key:value pairs containing player information for use in matchmaking.A unique identifier for a playerName of the team that the player is assigned to in a match.Methods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copy
Methods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, build
Methods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFields
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Method Details
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playerId
A unique identifier for a player
- Parameters:
playerId
- A unique identifier for a player- Returns:
- Returns a reference to this object so that method calls can be chained together.
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playerAttributes
A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must match the playerAttributes used in a matchmaking rule set. Example:
"PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}
.You can provide up to 10
PlayerAttributes
.- Parameters:
playerAttributes
- A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must match the playerAttributes used in a matchmaking rule set. Example:"PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}
.You can provide up to 10
PlayerAttributes
.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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team
Name of the team that the player is assigned to in a match. Team names are defined in a matchmaking rule set.
- Parameters:
team
- Name of the team that the player is assigned to in a match. Team names are defined in a matchmaking rule set.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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latencyInMs
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported.
If a matchmaker has a rule that evaluates player latency, players must report latency in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that no Regions are available to the player and the ticket is not matchable.
- Parameters:
latencyInMs
- A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported.If a matchmaker has a rule that evaluates player latency, players must report latency in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that no Regions are available to the player and the ticket is not matchable.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
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