Class CreateGameSessionRequest
- All Implemented Interfaces:
SdkPojo
,ToCopyableBuilder<CreateGameSessionRequest.Builder,
CreateGameSessionRequest>
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Nested Class Summary
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Method Summary
Modifier and TypeMethodDescriptionfinal String
aliasId()
A unique identifier for the alias associated with the fleet to create a game session in.builder()
final String
A unique identifier for a player or entity creating the game session.final boolean
final boolean
equalsBySdkFields
(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final String
fleetId()
A unique identifier for the fleet to create a game session in.final List
<GameProperty> A set of key-value pairs that can store custom data in a game session.final String
A set of custom game session properties, formatted as a single string value.final String
This parameter is deprecated.final <T> Optional
<T> getValueForField
(String fieldName, Class<T> clazz) Used to retrieve the value of a field from any class that extendsSdkRequest
.final boolean
For responses, this returns true if the service returned a value for the GameProperties property.final int
hashCode()
final String
Custom string that uniquely identifies the new game session request.final String
location()
A fleet's remote location to place the new game session in.final Integer
The maximum number of players that can be connected simultaneously to the game session.final String
name()
A descriptive label that is associated with a game session.static Class
<? extends CreateGameSessionRequest.Builder> Take this object and create a builder that contains all of the current property values of this object.final String
toString()
Returns a string representation of this object.Methods inherited from class software.amazon.awssdk.awscore.AwsRequest
overrideConfiguration
Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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fleetId
A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
- Returns:
- A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
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aliasId
A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
- Returns:
- A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
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maximumPlayerSessionCount
The maximum number of players that can be connected simultaneously to the game session.
- Returns:
- The maximum number of players that can be connected simultaneously to the game session.
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name
A descriptive label that is associated with a game session. Session names do not need to be unique.
- Returns:
- A descriptive label that is associated with a game session. Session names do not need to be unique.
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hasGameProperties
public final boolean hasGameProperties()For responses, this returns true if the service returned a value for the GameProperties property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()
method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
gameProperties
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. For an example, see Create a game session with custom properties.Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasGameProperties()
method.- Returns:
- A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
. For an example, see Create a game session with custom properties.
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creatorId
A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the
CreateGameSession
operation requires aCreatorId
. Amazon GameLift limits the number of game session creation requests with the sameCreatorId
in a specified time period.If you your fleet doesn't have a resource creation limit policy and you provide a
CreatorId
in yourCreateGameSession
requests, Amazon GameLift limits requests to one request perCreatorId
per second.To not limit
CreateGameSession
requests with the sameCreatorId
, don't provide aCreatorId
in yourCreateGameSession
request.- Returns:
- A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the
CreateGameSession
operation requires aCreatorId
. Amazon GameLift limits the number of game session creation requests with the sameCreatorId
in a specified time period.If you your fleet doesn't have a resource creation limit policy and you provide a
CreatorId
in yourCreateGameSession
requests, Amazon GameLift limits requests to one request perCreatorId
per second.To not limit
CreateGameSession
requests with the sameCreatorId
, don't provide aCreatorId
in yourCreateGameSession
request.
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gameSessionId
This parameter is deprecated. Use
IdempotencyToken
instead.Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.
- Returns:
- This parameter is deprecated. Use
IdempotencyToken
instead.Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.
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idempotencyToken
Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the original
GameSession
object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format:arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.- Returns:
- Custom string that uniquely identifies the new game session request. This is useful for ensuring that
game session requests with the same idempotency token are processed only once. Subsequent requests with
the same string return the original
GameSession
object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format:arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.
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gameSessionData
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).
- Returns:
- A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).
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location
A fleet's remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet's home Region. Specify a remote location with an Amazon Web Services Region code such as
us-west-2
. When using an Anywhere fleet, this parameter is required and must be set to the Anywhere fleet's custom location.- Returns:
- A fleet's remote location to place the new game session in. If this parameter is not set, the new game
session is placed in the fleet's home Region. Specify a remote location with an Amazon Web Services
Region code such as
us-west-2
. When using an Anywhere fleet, this parameter is required and must be set to the Anywhere fleet's custom location.
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toBuilder
Description copied from interface:ToCopyableBuilder
Take this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilder
in interfaceToCopyableBuilder<CreateGameSessionRequest.Builder,
CreateGameSessionRequest> - Specified by:
toBuilder
in classGameLiftRequest
- Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
public final int hashCode()- Overrides:
hashCode
in classAwsRequest
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equals
- Overrides:
equals
in classAwsRequest
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equalsBySdkFields
Description copied from interface:SdkPojo
Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojo
class, and is generated based on a service model.If an
SdkPojo
class does not have any inherited fields,equalsBySdkFields
andequals
are essentially the same.- Specified by:
equalsBySdkFields
in interfaceSdkPojo
- Parameters:
obj
- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value. -
getValueForField
Description copied from class:SdkRequest
Used to retrieve the value of a field from any class that extendsSdkRequest
. The field name specified should match the member name from the corresponding service-2.json model specified in the codegen-resources folder for a given service. The class specifies what class to cast the returned value to. If the returned value is also a modeled class, theSdkRequest.getValueForField(String, Class)
method will again be available.- Overrides:
getValueForField
in classSdkRequest
- Parameters:
fieldName
- The name of the member to be retrieved.clazz
- The class to cast the returned object to.- Returns:
- Optional containing the casted return value
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sdkFields
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