Interface CreateGameSessionRequest.Builder
- All Superinterfaces:
AwsRequest.Builder,Buildable,CopyableBuilder<CreateGameSessionRequest.Builder,,CreateGameSessionRequest> GameLiftRequest.Builder,SdkBuilder<CreateGameSessionRequest.Builder,,CreateGameSessionRequest> SdkPojo,SdkRequest.Builder
- Enclosing class:
CreateGameSessionRequest
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Method Summary
Modifier and TypeMethodDescriptionA unique identifier for the alias associated with the fleet to create a game session in.A unique identifier for a player or entity creating the game session.A unique identifier for the fleet to create a game session in.gameProperties(Collection<GameProperty> gameProperties) A set of key-value pairs that can store custom data in a game session.gameProperties(Consumer<GameProperty.Builder>... gameProperties) A set of key-value pairs that can store custom data in a game session.gameProperties(GameProperty... gameProperties) A set of key-value pairs that can store custom data in a game session.gameSessionData(String gameSessionData) A set of custom game session properties, formatted as a single string value.gameSessionId(String gameSessionId) This parameter is deprecated.idempotencyToken(String idempotencyToken) Custom string that uniquely identifies the new game session request.A fleet's remote location to place the new game session in.maximumPlayerSessionCount(Integer maximumPlayerSessionCount) The maximum number of players that can be connected simultaneously to the game session.A descriptive label that is associated with a game session.overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Add an optional request override configuration.overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) Add an optional request override configuration.Methods inherited from interface software.amazon.awssdk.awscore.AwsRequest.Builder
overrideConfigurationMethods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copyMethods inherited from interface software.amazon.awssdk.services.gamelift.model.GameLiftRequest.Builder
buildMethods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, buildMethods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFieldNameToField, sdkFields
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Method Details
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fleetId
A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
- Parameters:
fleetId- A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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aliasId
A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
- Parameters:
aliasId- A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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maximumPlayerSessionCount
The maximum number of players that can be connected simultaneously to the game session.
- Parameters:
maximumPlayerSessionCount- The maximum number of players that can be connected simultaneously to the game session.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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name
A descriptive label that is associated with a game session. Session names do not need to be unique.
- Parameters:
name- A descriptive label that is associated with a game session. Session names do not need to be unique.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameProperties
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}. For an example, see Create a game session with custom properties.- Parameters:
gameProperties- A set of key-value pairs that can store custom data in a game session. For example:{"Key": "difficulty", "Value": "novice"}. For an example, see Create a game session with custom properties.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameProperties
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}. For an example, see Create a game session with custom properties.- Parameters:
gameProperties- A set of key-value pairs that can store custom data in a game session. For example:{"Key": "difficulty", "Value": "novice"}. For an example, see Create a game session with custom properties.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameProperties
A set of key-value pairs that can store custom data in a game session. For example:
This is a convenience method that creates an instance of the{"Key": "difficulty", "Value": "novice"}. For an example, see Create a game session with custom properties.GameProperty.Builderavoiding the need to create one manually viaGameProperty.builder().When the
Consumercompletes,SdkBuilder.build()is called immediately and its result is passed togameProperties(List<GameProperty>).- Parameters:
gameProperties- a consumer that will call methods onGameProperty.Builder- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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creatorId
A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the
CreateGameSessionoperation requires aCreatorId. Amazon GameLift Servers limits the number of game session creation requests with the sameCreatorIdin a specified time period.If you your fleet doesn't have a resource creation limit policy and you provide a
CreatorIdin yourCreateGameSessionrequests, Amazon GameLift Servers limits requests to one request perCreatorIdper second.To not limit
CreateGameSessionrequests with the sameCreatorId, don't provide aCreatorIdin yourCreateGameSessionrequest.- Parameters:
creatorId- A unique identifier for a player or entity creating the game session.If you add a resource creation limit policy to a fleet, the
CreateGameSessionoperation requires aCreatorId. Amazon GameLift Servers limits the number of game session creation requests with the sameCreatorIdin a specified time period.If you your fleet doesn't have a resource creation limit policy and you provide a
CreatorIdin yourCreateGameSessionrequests, Amazon GameLift Servers limits requests to one request perCreatorIdper second.To not limit
CreateGameSessionrequests with the sameCreatorId, don't provide aCreatorIdin yourCreateGameSessionrequest.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameSessionId
This parameter is deprecated. Use
IdempotencyTokeninstead.Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.
- Parameters:
gameSessionId- This parameter is deprecated. UseIdempotencyTokeninstead.Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
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idempotencyToken
Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the original
GameSessionobject, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format:arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token>. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.- Parameters:
idempotencyToken- Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the originalGameSessionobject, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format:arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token>. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameSessionData
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.
- Parameters:
gameSessionData- A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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location
A fleet's remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet's home Region. Specify a remote location with an Amazon Web Services Region code such as
us-west-2. When using an Anywhere fleet, this parameter is required and must be set to the Anywhere fleet's custom location.- Parameters:
location- A fleet's remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet's home Region. Specify a remote location with an Amazon Web Services Region code such asus-west-2. When using an Anywhere fleet, this parameter is required and must be set to the Anywhere fleet's custom location.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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overrideConfiguration
CreateGameSessionRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) Description copied from interface:AwsRequest.BuilderAdd an optional request override configuration.- Specified by:
overrideConfigurationin interfaceAwsRequest.Builder- Parameters:
overrideConfiguration- The override configuration.- Returns:
- This object for method chaining.
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overrideConfiguration
CreateGameSessionRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Description copied from interface:AwsRequest.BuilderAdd an optional request override configuration.- Specified by:
overrideConfigurationin interfaceAwsRequest.Builder- Parameters:
builderConsumer- AConsumerto which an emptyAwsRequestOverrideConfiguration.Builderwill be given.- Returns:
- This object for method chaining.
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