Class Av1Settings
- All Implemented Interfaces:
Serializable
,SdkPojo
,ToCopyableBuilder<Av1Settings.Builder,
Av1Settings>
- See Also:
-
Nested Class Summary
-
Method Summary
Modifier and TypeMethodDescriptionfinal Av1AdaptiveQuantization
Specify the strength of any adaptive quantization filters that you enable.final String
Specify the strength of any adaptive quantization filters that you enable.final Av1BitDepth
bitDepth()
Specify the Bit depth.final String
Specify the Bit depth.static Av1Settings.Builder
builder()
final boolean
final boolean
equalsBySdkFields
(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final Av1FilmGrainSynthesis
Film grain synthesis replaces film grain present in your content with similar quality synthesized AV1 film grain.final String
Film grain synthesis replaces film grain present in your content with similar quality synthesized AV1 film grain.final Av1FramerateControl
Use the Framerate setting to specify the frame rate for this output.final String
Use the Framerate setting to specify the frame rate for this output.Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate.final String
Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate.final Integer
When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction.final Integer
When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction.final <T> Optional
<T> getValueForField
(String fieldName, Class<T> clazz) final Double
gopSize()
Specify the GOP length (keyframe interval) in frames.final int
hashCode()
final Integer
Maximum bitrate in bits/second.final Integer
Specify from the number of B-frames, in the range of 0-15.final Av1QvbrSettings
Settings for quality-defined variable bitrate encoding with the H.265 codec.final Av1RateControlMode
'With AV1 outputs, for rate control mode, MediaConvert supports only quality-defined variable bitrate (QVBR).final String
'With AV1 outputs, for rate control mode, MediaConvert supports only quality-defined variable bitrate (QVBR).static Class
<? extends Av1Settings.Builder> final Integer
slices()
Specify the number of slices per picture.Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content complexity.final String
Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content complexity.Take this object and create a builder that contains all of the current property values of this object.final String
toString()
Returns a string representation of this object.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
-
Method Details
-
adaptiveQuantization
Specify the strength of any adaptive quantization filters that you enable. The value that you choose here applies to Spatial adaptive quantization.If the service returns an enum value that is not available in the current SDK version,
adaptiveQuantization
will returnAv1AdaptiveQuantization.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromadaptiveQuantizationAsString()
.- Returns:
- Specify the strength of any adaptive quantization filters that you enable. The value that you choose here applies to Spatial adaptive quantization.
- See Also:
-
adaptiveQuantizationAsString
Specify the strength of any adaptive quantization filters that you enable. The value that you choose here applies to Spatial adaptive quantization.If the service returns an enum value that is not available in the current SDK version,
adaptiveQuantization
will returnAv1AdaptiveQuantization.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromadaptiveQuantizationAsString()
.- Returns:
- Specify the strength of any adaptive quantization filters that you enable. The value that you choose here applies to Spatial adaptive quantization.
- See Also:
-
bitDepth
Specify the Bit depth. You can choose 8-bit or 10-bit.If the service returns an enum value that is not available in the current SDK version,
bitDepth
will returnAv1BitDepth.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available frombitDepthAsString()
.- Returns:
- Specify the Bit depth. You can choose 8-bit or 10-bit.
- See Also:
-
bitDepthAsString
Specify the Bit depth. You can choose 8-bit or 10-bit.If the service returns an enum value that is not available in the current SDK version,
bitDepth
will returnAv1BitDepth.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available frombitDepthAsString()
.- Returns:
- Specify the Bit depth. You can choose 8-bit or 10-bit.
- See Also:
-
filmGrainSynthesis
Film grain synthesis replaces film grain present in your content with similar quality synthesized AV1 film grain. We recommend that you choose Enabled to reduce the bandwidth of your QVBR quality level 5, 6, 7, or 8 outputs. For QVBR quality level 9 or 10 outputs we recommend that you keep the default value, Disabled. When you include Film grain synthesis, you cannot include the Noise reducer preprocessor.If the service returns an enum value that is not available in the current SDK version,
filmGrainSynthesis
will returnAv1FilmGrainSynthesis.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromfilmGrainSynthesisAsString()
.- Returns:
- Film grain synthesis replaces film grain present in your content with similar quality synthesized AV1 film grain. We recommend that you choose Enabled to reduce the bandwidth of your QVBR quality level 5, 6, 7, or 8 outputs. For QVBR quality level 9 or 10 outputs we recommend that you keep the default value, Disabled. When you include Film grain synthesis, you cannot include the Noise reducer preprocessor.
- See Also:
-
filmGrainSynthesisAsString
Film grain synthesis replaces film grain present in your content with similar quality synthesized AV1 film grain. We recommend that you choose Enabled to reduce the bandwidth of your QVBR quality level 5, 6, 7, or 8 outputs. For QVBR quality level 9 or 10 outputs we recommend that you keep the default value, Disabled. When you include Film grain synthesis, you cannot include the Noise reducer preprocessor.If the service returns an enum value that is not available in the current SDK version,
filmGrainSynthesis
will returnAv1FilmGrainSynthesis.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromfilmGrainSynthesisAsString()
.- Returns:
- Film grain synthesis replaces film grain present in your content with similar quality synthesized AV1 film grain. We recommend that you choose Enabled to reduce the bandwidth of your QVBR quality level 5, 6, 7, or 8 outputs. For QVBR quality level 9 or 10 outputs we recommend that you keep the default value, Disabled. When you include Film grain synthesis, you cannot include the Noise reducer preprocessor.
- See Also:
-
framerateControl
Use the Framerate setting to specify the frame rate for this output. If you want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a fraction.If the service returns an enum value that is not available in the current SDK version,
framerateControl
will returnAv1FramerateControl.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromframerateControlAsString()
.- Returns:
- Use the Framerate setting to specify the frame rate for this output. If you want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a fraction.
- See Also:
-
framerateControlAsString
Use the Framerate setting to specify the frame rate for this output. If you want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a fraction.If the service returns an enum value that is not available in the current SDK version,
framerateControl
will returnAv1FramerateControl.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromframerateControlAsString()
.- Returns:
- Use the Framerate setting to specify the frame rate for this output. If you want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a fraction.
- See Also:
-
framerateConversionAlgorithm
Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.If the service returns an enum value that is not available in the current SDK version,
framerateConversionAlgorithm
will returnAv1FramerateConversionAlgorithm.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromframerateConversionAlgorithmAsString()
.- Returns:
- Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
- See Also:
-
framerateConversionAlgorithmAsString
Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.If the service returns an enum value that is not available in the current SDK version,
framerateConversionAlgorithm
will returnAv1FramerateConversionAlgorithm.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromframerateConversionAlgorithmAsString()
.- Returns:
- Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
- See Also:
-
framerateDenominator
When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.- Returns:
- When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
-
framerateNumerator
When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.- Returns:
- When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
-
gopSize
Specify the GOP length (keyframe interval) in frames. With AV1, MediaConvert doesn't support GOP length in seconds. This value must be greater than zero and preferably equal to 1 + ((numberBFrames + 1) * x), where x is an integer value.- Returns:
- Specify the GOP length (keyframe interval) in frames. With AV1, MediaConvert doesn't support GOP length in seconds. This value must be greater than zero and preferably equal to 1 + ((numberBFrames + 1) * x), where x is an integer value.
-
maxBitrate
Maximum bitrate in bits/second. For example, enter five megabits per second as 5000000. Required when Rate control mode is QVBR.- Returns:
- Maximum bitrate in bits/second. For example, enter five megabits per second as 5000000. Required when Rate control mode is QVBR.
-
numberBFramesBetweenReferenceFrames
Specify from the number of B-frames, in the range of 0-15. For AV1 encoding, we recommend using 7 or 15. Choose a larger number for a lower bitrate and smaller file size; choose a smaller number for better video quality.- Returns:
- Specify from the number of B-frames, in the range of 0-15. For AV1 encoding, we recommend using 7 or 15. Choose a larger number for a lower bitrate and smaller file size; choose a smaller number for better video quality.
-
qvbrSettings
Settings for quality-defined variable bitrate encoding with the H.265 codec. Use these settings only when you set QVBR for Rate control mode.- Returns:
- Settings for quality-defined variable bitrate encoding with the H.265 codec. Use these settings only when you set QVBR for Rate control mode.
-
rateControlMode
'With AV1 outputs, for rate control mode, MediaConvert supports only quality-defined variable bitrate (QVBR). You can''t use CBR or VBR.'If the service returns an enum value that is not available in the current SDK version,
rateControlMode
will returnAv1RateControlMode.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromrateControlModeAsString()
.- Returns:
- 'With AV1 outputs, for rate control mode, MediaConvert supports only quality-defined variable bitrate (QVBR). You can''t use CBR or VBR.'
- See Also:
-
rateControlModeAsString
'With AV1 outputs, for rate control mode, MediaConvert supports only quality-defined variable bitrate (QVBR). You can''t use CBR or VBR.'If the service returns an enum value that is not available in the current SDK version,
rateControlMode
will returnAv1RateControlMode.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromrateControlModeAsString()
.- Returns:
- 'With AV1 outputs, for rate control mode, MediaConvert supports only quality-defined variable bitrate (QVBR). You can''t use CBR or VBR.'
- See Also:
-
slices
Specify the number of slices per picture. This value must be 1, 2, 4, 8, 16, or 32. For progressive pictures, this value must be less than or equal to the number of macroblock rows. For interlaced pictures, this value must be less than or equal to half the number of macroblock rows.- Returns:
- Specify the number of slices per picture. This value must be 1, 2, 4, 8, 16, or 32. For progressive pictures, this value must be less than or equal to the number of macroblock rows. For interlaced pictures, this value must be less than or equal to half the number of macroblock rows.
-
spatialAdaptiveQuantization
Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain more distortion with no noticeable visual degradation and uses more bits on areas where any small distortion will be noticeable. For example, complex textured blocks are encoded with fewer bits and smooth textured blocks are encoded with more bits. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn't take into account where the viewer's attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen with a lot of complex texture, you might choose to disable this feature. Related setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization depending on your content. For homogeneous content, such as cartoons and video games, set it to Low. For content with a wider variety of textures, set it to High or Higher.If the service returns an enum value that is not available in the current SDK version,
spatialAdaptiveQuantization
will returnAv1SpatialAdaptiveQuantization.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromspatialAdaptiveQuantizationAsString()
.- Returns:
- Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain more distortion with no noticeable visual degradation and uses more bits on areas where any small distortion will be noticeable. For example, complex textured blocks are encoded with fewer bits and smooth textured blocks are encoded with more bits. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn't take into account where the viewer's attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen with a lot of complex texture, you might choose to disable this feature. Related setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization depending on your content. For homogeneous content, such as cartoons and video games, set it to Low. For content with a wider variety of textures, set it to High or Higher.
- See Also:
-
spatialAdaptiveQuantizationAsString
Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain more distortion with no noticeable visual degradation and uses more bits on areas where any small distortion will be noticeable. For example, complex textured blocks are encoded with fewer bits and smooth textured blocks are encoded with more bits. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn't take into account where the viewer's attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen with a lot of complex texture, you might choose to disable this feature. Related setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization depending on your content. For homogeneous content, such as cartoons and video games, set it to Low. For content with a wider variety of textures, set it to High or Higher.If the service returns an enum value that is not available in the current SDK version,
spatialAdaptiveQuantization
will returnAv1SpatialAdaptiveQuantization.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromspatialAdaptiveQuantizationAsString()
.- Returns:
- Keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain more distortion with no noticeable visual degradation and uses more bits on areas where any small distortion will be noticeable. For example, complex textured blocks are encoded with fewer bits and smooth textured blocks are encoded with more bits. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn't take into account where the viewer's attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen with a lot of complex texture, you might choose to disable this feature. Related setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization depending on your content. For homogeneous content, such as cartoons and video games, set it to Low. For content with a wider variety of textures, set it to High or Higher.
- See Also:
-
toBuilder
Description copied from interface:ToCopyableBuilder
Take this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilder
in interfaceToCopyableBuilder<Av1Settings.Builder,
Av1Settings> - Returns:
- a builder for type T
-
builder
-
serializableBuilderClass
-
hashCode
public final int hashCode() -
equals
-
equalsBySdkFields
Description copied from interface:SdkPojo
Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojo
class, and is generated based on a service model.If an
SdkPojo
class does not have any inherited fields,equalsBySdkFields
andequals
are essentially the same.- Specified by:
equalsBySdkFields
in interfaceSdkPojo
- Parameters:
obj
- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
-
toString
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value. -
getValueForField
-
sdkFields
-