Interface UpdateMatchmakingConfigurationRequest.Builder
- All Superinterfaces:
- AwsRequest.Builder,- Buildable,- CopyableBuilder<UpdateMatchmakingConfigurationRequest.Builder,,- UpdateMatchmakingConfigurationRequest> - GameLiftRequest.Builder,- SdkBuilder<UpdateMatchmakingConfigurationRequest.Builder,,- UpdateMatchmakingConfigurationRequest> - SdkPojo,- SdkRequest.Builder
- Enclosing class:
- UpdateMatchmakingConfigurationRequest
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Method SummaryModifier and TypeMethodDescriptionacceptanceRequired(Boolean acceptanceRequired) A flag that indicates whether a match that was created with this configuration must be accepted by the matched players.acceptanceTimeoutSeconds(Integer acceptanceTimeoutSeconds) The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.additionalPlayerCount(Integer additionalPlayerCount) The number of player slots in a match to keep open for future players.backfillMode(String backfillMode) The method that is used to backfill game sessions created with this matchmaking configuration.backfillMode(BackfillMode backfillMode) The method that is used to backfill game sessions created with this matchmaking configuration.customEventData(String customEventData) Information to add to all events related to the matchmaking configuration.description(String description) A description for the matchmaking configuration.flexMatchMode(String flexMatchMode) Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or as a standalone matchmaking solution.flexMatchMode(FlexMatchMode flexMatchMode) Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or as a standalone matchmaking solution.gameProperties(Collection<GameProperty> gameProperties) A set of key-value pairs that can store custom data in a game session.gameProperties(Consumer<GameProperty.Builder>... gameProperties) A set of key-value pairs that can store custom data in a game session.gameProperties(GameProperty... gameProperties) A set of key-value pairs that can store custom data in a game session.gameSessionData(String gameSessionData) A set of custom game session properties, formatted as a single string value.gameSessionQueueArns(String... gameSessionQueueArns) The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it.gameSessionQueueArns(Collection<String> gameSessionQueueArns) The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it.A unique identifier for the matchmaking configuration to update.notificationTarget(String notificationTarget) An SNS topic ARN that is set up to receive matchmaking notifications.overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Add an optional request override configuration.overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) Add an optional request override configuration.requestTimeoutSeconds(Integer requestTimeoutSeconds) The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.ruleSetName(String ruleSetName) A unique identifier for the matchmaking rule set to use with this configuration.Methods inherited from interface software.amazon.awssdk.awscore.AwsRequest.BuilderoverrideConfigurationMethods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuildercopyMethods inherited from interface software.amazon.awssdk.services.gamelift.model.GameLiftRequest.BuilderbuildMethods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilderapplyMutation, buildMethods inherited from interface software.amazon.awssdk.core.SdkPojoequalsBySdkFields, sdkFieldNameToField, sdkFields
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Method Details- 
nameA unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value. - Parameters:
- name- A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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descriptionA description for the matchmaking configuration. - Parameters:
- description- A description for the matchmaking configuration.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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gameSessionQueueArnsUpdateMatchmakingConfigurationRequest.Builder gameSessionQueueArns(Collection<String> gameSessionQueueArns) The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchModeis set toSTANDALONE, do not set this parameter.- Parameters:
- gameSessionQueueArns- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is- arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking configuration. If- FlexMatchModeis set to- STANDALONE, do not set this parameter.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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gameSessionQueueArnsThe Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchModeis set toSTANDALONE, do not set this parameter.- Parameters:
- gameSessionQueueArns- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is- arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking configuration. If- FlexMatchModeis set to- STANDALONE, do not set this parameter.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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requestTimeoutSecondsThe maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed. - Parameters:
- requestTimeoutSeconds- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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acceptanceTimeoutSecondsUpdateMatchmakingConfigurationRequest.Builder acceptanceTimeoutSeconds(Integer acceptanceTimeoutSeconds) The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. - Parameters:
- acceptanceTimeoutSeconds- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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acceptanceRequiredA flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCEto indicate when a completed potential match is waiting for player acceptance.- Parameters:
- acceptanceRequired- A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status- REQUIRES_ACCEPTANCEto indicate when a completed potential match is waiting for player acceptance.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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ruleSetNameA unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region. - Parameters:
- ruleSetName- A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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notificationTargetAn SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information. - Parameters:
- notificationTarget- An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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additionalPlayerCountThe number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if FlexMatchModeis set toSTANDALONE.- Parameters:
- additionalPlayerCount- The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if- FlexMatchModeis set to- STANDALONE.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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customEventDataInformation to add to all events related to the matchmaking configuration. - Parameters:
- customEventData- Information to add to all events related to the matchmaking configuration.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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gamePropertiesUpdateMatchmakingConfigurationRequest.Builder gameProperties(Collection<GameProperty> gameProperties) A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. This information is added to the newGameSessionobject that is created for a successful match. This parameter is not used ifFlexMatchModeis set toSTANDALONE.- Parameters:
- gameProperties- A set of key-value pairs that can store custom data in a game session. For example:- {"Key": "difficulty", "Value": "novice"}. This information is added to the new- GameSessionobject that is created for a successful match. This parameter is not used if- FlexMatchModeis set to- STANDALONE.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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gamePropertiesA set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. This information is added to the newGameSessionobject that is created for a successful match. This parameter is not used ifFlexMatchModeis set toSTANDALONE.- Parameters:
- gameProperties- A set of key-value pairs that can store custom data in a game session. For example:- {"Key": "difficulty", "Value": "novice"}. This information is added to the new- GameSessionobject that is created for a successful match. This parameter is not used if- FlexMatchModeis set to- STANDALONE.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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gamePropertiesUpdateMatchmakingConfigurationRequest.Builder gameProperties(Consumer<GameProperty.Builder>... gameProperties) A set of key-value pairs that can store custom data in a game session. For example: This is a convenience method that creates an instance of the{"Key": "difficulty", "Value": "novice"}. This information is added to the newGameSessionobject that is created for a successful match. This parameter is not used ifFlexMatchModeis set toSTANDALONE.GameProperty.Builderavoiding the need to create one manually viaGameProperty.builder().When the Consumercompletes,SdkBuilder.build()is called immediately and its result is passed togameProperties(List<GameProperty>).- Parameters:
- gameProperties- a consumer that will call methods on- GameProperty.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
 
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gameSessionDataA set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session. This information is added to the game session that is created for a successful match. This parameter is not used if FlexMatchModeis set toSTANDALONE.- Parameters:
- gameSessionData- A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session. This information is added to the game session that is created for a successful match. This parameter is not used if- FlexMatchModeis set to- STANDALONE.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
 
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backfillModeThe method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when FlexMatchModeis set toSTANDALONE.- Parameters:
- backfillMode- The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when- FlexMatchModeis set to- STANDALONE.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
 
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backfillModeThe method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when FlexMatchModeis set toSTANDALONE.- Parameters:
- backfillMode- The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when- FlexMatchModeis set to- STANDALONE.
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
 
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flexMatchModeIndicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or as a standalone matchmaking solution. - 
 STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event. 
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 WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift Servers queue to start a game session for the match. 
 - Parameters:
- flexMatchMode- Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or as a standalone matchmaking solution.- 
        STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event. 
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        WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift Servers queue to start a game session for the match. 
 
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- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
 
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flexMatchModeIndicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or as a standalone matchmaking solution. - 
 STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event. 
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 WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift Servers queue to start a game session for the match. 
 - Parameters:
- flexMatchMode- Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or as a standalone matchmaking solution.- 
        STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event. 
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        WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift Servers queue to start a game session for the match. 
 
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- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
 
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overrideConfigurationUpdateMatchmakingConfigurationRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) Description copied from interface:AwsRequest.BuilderAdd an optional request override configuration.- Specified by:
- overrideConfigurationin interface- AwsRequest.Builder
- Parameters:
- overrideConfiguration- The override configuration.
- Returns:
- This object for method chaining.
 
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overrideConfigurationUpdateMatchmakingConfigurationRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) Description copied from interface:AwsRequest.BuilderAdd an optional request override configuration.- Specified by:
- overrideConfigurationin interface- AwsRequest.Builder
- Parameters:
- builderConsumer- A- Consumerto which an empty- AwsRequestOverrideConfiguration.Builderwill be given.
- Returns:
- This object for method chaining.
 
 
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