Interface Script.Builder
- All Superinterfaces:
Buildable,CopyableBuilder<Script.Builder,,Script> SdkBuilder<Script.Builder,,Script> SdkPojo
- Enclosing class:
Script
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Method Summary
Modifier and TypeMethodDescriptioncreationTime(Instant creationTime) A time stamp indicating when this data object was created.A descriptive label that is associated with a script.The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it.A unique identifier for the Realtime scriptsizeOnDisk(Long sizeOnDisk) The file size of the uploaded Realtime script, expressed in bytes.default Script.BuilderstorageLocation(Consumer<S3Location.Builder> storageLocation) The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.storageLocation(S3Location storageLocation) The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.Version information that is associated with a build or script.Methods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copyMethods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, buildMethods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFieldNameToField, sdkFields
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Method Details
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scriptId
A unique identifier for the Realtime script
- Parameters:
scriptId- A unique identifier for the Realtime script- Returns:
- Returns a reference to this object so that method calls can be chained together.
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scriptArn
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
- Parameters:
scriptArn- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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name
A descriptive label that is associated with a script. Script names do not need to be unique.
- Parameters:
name- A descriptive label that is associated with a script. Script names do not need to be unique.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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version
Version information that is associated with a build or script. Version strings do not need to be unique.
- Parameters:
version- Version information that is associated with a build or script. Version strings do not need to be unique.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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sizeOnDisk
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
- Parameters:
sizeOnDisk- The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".- Returns:
- Returns a reference to this object so that method calls can be chained together.
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creationTime
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").- Parameters:
creationTime- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example"1469498468.057").- Returns:
- Returns a reference to this object so that method calls can be chained together.
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storageLocation
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the
ObjectVersionparameter to specify an earlier version.- Parameters:
storageLocation- The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use theObjectVersionparameter to specify an earlier version.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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storageLocation
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the
This is a convenience method that creates an instance of theObjectVersionparameter to specify an earlier version.S3Location.Builderavoiding the need to create one manually viaS3Location.builder().When the
Consumercompletes,SdkBuilder.build()is called immediately and its result is passed tostorageLocation(S3Location).- Parameters:
storageLocation- a consumer that will call methods onS3Location.Builder- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
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