Interface Script.Builder
- All Superinterfaces:
Buildable
,CopyableBuilder<Script.Builder,
,Script> SdkBuilder<Script.Builder,
,Script> SdkPojo
- Enclosing class:
Script
-
Method Summary
Modifier and TypeMethodDescriptioncreationTime
(Instant creationTime) A time stamp indicating when this data object was created.A descriptive label that is associated with a script.The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it.A unique identifier for the Realtime scriptsizeOnDisk
(Long sizeOnDisk) The file size of the uploaded Realtime script, expressed in bytes.default Script.Builder
storageLocation
(Consumer<S3Location.Builder> storageLocation) The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.storageLocation
(S3Location storageLocation) The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.Version information associated with a build or script.Methods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copy
Methods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, build
Methods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFields
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Method Details
-
scriptId
A unique identifier for the Realtime script
- Parameters:
scriptId
- A unique identifier for the Realtime script- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
scriptArn
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
- Parameters:
scriptArn
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
name
A descriptive label that is associated with a script. Script names don't need to be unique.
- Parameters:
name
- A descriptive label that is associated with a script. Script names don't need to be unique.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
version
Version information associated with a build or script. Version strings don't need to be unique.
- Parameters:
version
- Version information associated with a build or script. Version strings don't need to be unique.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
sizeOnDisk
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
- Parameters:
sizeOnDisk
- The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
creationTime
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).- Parameters:
creationTime
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example"1469498468.057"
).- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
storageLocation
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the
ObjectVersion
parameter to specify an earlier version.- Parameters:
storageLocation
- The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use theObjectVersion
parameter to specify an earlier version.- Returns:
- Returns a reference to this object so that method calls can be chained together.
-
storageLocation
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the
This is a convenience method that creates an instance of theObjectVersion
parameter to specify an earlier version.S3Location.Builder
avoiding the need to create one manually viaS3Location.builder()
.When the
Consumer
completes,SdkBuilder.build()
is called immediately and its result is passed tostorageLocation(S3Location)
.- Parameters:
storageLocation
- a consumer that will call methods onS3Location.Builder
- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
-