Class PriorityConfigurationOverride
- All Implemented Interfaces:
Serializable
,SdkPojo
,ToCopyableBuilder<PriorityConfigurationOverride.Builder,
PriorityConfigurationOverride>
An alternate list of prioritized locations for use with a game session queue. When this property is included in a
StartGameSessionPlacement request, the alternate list overrides the queue's default location priorities, as
defined in the queue's PriorityConfiguration setting
(LocationOrder). The override is valid for an individual placement request only. Use this property only with
queues that have a PriorityConfiguration
setting that prioritizes LOCATION
first.
A priority configuration override list does not override a queue's FilterConfiguration setting, if the queue has one.
Filter configurations are used to limit placements to a subset of the locations in a queue's destinations. If the
override list includes a location that's not on in the FilterConfiguration
allowed list, Amazon GameLift
Servers won't attempt to place a game session there.
- See Also:
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionbuilder()
final boolean
final boolean
equalsBySdkFields
(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final <T> Optional
<T> getValueForField
(String fieldName, Class<T> clazz) final int
hashCode()
final boolean
For responses, this returns true if the service returned a value for the LocationOrder property.A prioritized list of hosting locations.Instructions for how to proceed if placement fails in every location on the priority override list.final String
Instructions for how to proceed if placement fails in every location on the priority override list.static Class
<? extends PriorityConfigurationOverride.Builder> Take this object and create a builder that contains all of the current property values of this object.final String
toString()
Returns a string representation of this object.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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placementFallbackStrategy
Instructions for how to proceed if placement fails in every location on the priority override list. Valid strategies include:
-
DEFAULT_AFTER_SINGLE_PASS
-- After attempting to place a new game session in every location on the priority override list, try to place a game session in queue's other locations. This is the default behavior. -
NONE
-- Limit placements to locations on the priority override list only.
If the service returns an enum value that is not available in the current SDK version,
placementFallbackStrategy
will returnPlacementFallbackStrategy.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromplacementFallbackStrategyAsString()
.- Returns:
- Instructions for how to proceed if placement fails in every location on the priority override list. Valid
strategies include:
-
DEFAULT_AFTER_SINGLE_PASS
-- After attempting to place a new game session in every location on the priority override list, try to place a game session in queue's other locations. This is the default behavior. -
NONE
-- Limit placements to locations on the priority override list only.
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- See Also:
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placementFallbackStrategyAsString
Instructions for how to proceed if placement fails in every location on the priority override list. Valid strategies include:
-
DEFAULT_AFTER_SINGLE_PASS
-- After attempting to place a new game session in every location on the priority override list, try to place a game session in queue's other locations. This is the default behavior. -
NONE
-- Limit placements to locations on the priority override list only.
If the service returns an enum value that is not available in the current SDK version,
placementFallbackStrategy
will returnPlacementFallbackStrategy.UNKNOWN_TO_SDK_VERSION
. The raw value returned by the service is available fromplacementFallbackStrategyAsString()
.- Returns:
- Instructions for how to proceed if placement fails in every location on the priority override list. Valid
strategies include:
-
DEFAULT_AFTER_SINGLE_PASS
-- After attempting to place a new game session in every location on the priority override list, try to place a game session in queue's other locations. This is the default behavior. -
NONE
-- Limit placements to locations on the priority override list only.
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- See Also:
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hasLocationOrder
public final boolean hasLocationOrder()For responses, this returns true if the service returned a value for the LocationOrder property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()
method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
locationOrder
A prioritized list of hosting locations. The list can include Amazon Web Services Regions (such as
us-west-2
), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift Servers service locations.Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasLocationOrder()
method.- Returns:
- A prioritized list of hosting locations. The list can include Amazon Web Services Regions (such as
us-west-2
), local zones, and custom locations (for Anywhere fleets). Each location must be listed only once. For details, see Amazon GameLift Servers service locations.
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toBuilder
Description copied from interface:ToCopyableBuilder
Take this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilder
in interfaceToCopyableBuilder<PriorityConfigurationOverride.Builder,
PriorityConfigurationOverride> - Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
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equals
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equalsBySdkFields
Description copied from interface:SdkPojo
Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojo
class, and is generated based on a service model.If an
SdkPojo
class does not have any inherited fields,equalsBySdkFields
andequals
are essentially the same.- Specified by:
equalsBySdkFields
in interfaceSdkPojo
- Parameters:
obj
- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
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getValueForField
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sdkFields
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sdkFieldNameToField
- Specified by:
sdkFieldNameToField
in interfaceSdkPojo
- Returns:
- The mapping between the field name and its corresponding field.
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