Class PlayerLatency

java.lang.Object
software.amazon.awssdk.services.gamelift.model.PlayerLatency
All Implemented Interfaces:
Serializable, SdkPojo, ToCopyableBuilder<PlayerLatency.Builder,PlayerLatency>

@Generated("software.amazon.awssdk:codegen") public final class PlayerLatency extends Object implements SdkPojo, Serializable, ToCopyableBuilder<PlayerLatency.Builder,PlayerLatency>

Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.

See Also:
  • Method Details

    • playerId

      public final String playerId()

      A unique identifier for a player associated with the latency data.

      Returns:
      A unique identifier for a player associated with the latency data.
    • regionIdentifier

      public final String regionIdentifier()

      Name of the Region that is associated with the latency value.

      Returns:
      Name of the Region that is associated with the latency value.
    • latencyInMilliseconds

      public final Float latencyInMilliseconds()

      Amount of time that represents the time lag experienced by the player when connected to the specified Region.

      Returns:
      Amount of time that represents the time lag experienced by the player when connected to the specified Region.
    • toBuilder

      public PlayerLatency.Builder toBuilder()
      Description copied from interface: ToCopyableBuilder
      Take this object and create a builder that contains all of the current property values of this object.
      Specified by:
      toBuilder in interface ToCopyableBuilder<PlayerLatency.Builder,PlayerLatency>
      Returns:
      a builder for type T
    • builder

      public static PlayerLatency.Builder builder()
    • serializableBuilderClass

      public static Class<? extends PlayerLatency.Builder> serializableBuilderClass()
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class Object
    • equals

      public final boolean equals(Object obj)
      Overrides:
      equals in class Object
    • equalsBySdkFields

      public final boolean equalsBySdkFields(Object obj)
      Description copied from interface: SdkPojo
      Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in an SdkPojo class, and is generated based on a service model.

      If an SdkPojo class does not have any inherited fields, equalsBySdkFields and equals are essentially the same.

      Specified by:
      equalsBySdkFields in interface SdkPojo
      Parameters:
      obj - the object to be compared with
      Returns:
      true if the other object equals to this object by sdk fields, false otherwise.
    • toString

      public final String toString()
      Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
      Overrides:
      toString in class Object
    • getValueForField

      public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
    • sdkFields

      public final List<SdkField<?>> sdkFields()
      Specified by:
      sdkFields in interface SdkPojo
      Returns:
      List of SdkField in this POJO. May be empty list but should never be null.