Class PlayerConnectionDetail
- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<PlayerConnectionDetail.Builder,PlayerConnectionDetail>
Connection information for a game client to connect to a game session. This object contains the IP address(es), port(s), and authentication details your game client needs to establish a connection.
With player gateway enabled: Contains relay endpoints and a player gateway token. Your game client must prepend player gateway token to each payload for validation and connection through relay endpoints.
With player gateway disabled: Contains game server endpoint. Player gateway token and expiration fields are empty.
- See Also:
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionbuilder()final List<PlayerConnectionEndpoint> List of connection endpoints for the game client.final booleanfinal booleanequalsBySdkFields(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final InstantWhen player gateway is enabled, this is the timestamp indicating when player gateway token expires.final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz) final booleanFor responses, this returns true if the service returned a value for the Endpoints property.final inthashCode()final StringAccess token that your game client must prepend to all traffic sent through player gateway.final StringplayerId()A unique identifier for a player associated with this connection.static Class<? extends PlayerConnectionDetail.Builder> Take this object and create a builder that contains all of the current property values of this object.final StringtoString()Returns a string representation of this object.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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playerId
A unique identifier for a player associated with this connection.
- Returns:
- A unique identifier for a player associated with this connection.
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hasEndpoints
public final boolean hasEndpoints()For responses, this returns true if the service returned a value for the Endpoints property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
endpoints
List of connection endpoints for the game client. Your game client uses these IP address(es) and port(s) to connect to the game session.
When player gateway is enabled, these are relay endpoints with benefits such as DDoS protection. When disabled, this is the game server endpoint.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasEndpoints()method.- Returns:
- List of connection endpoints for the game client. Your game client uses these IP address(es) and port(s)
to connect to the game session.
When player gateway is enabled, these are relay endpoints with benefits such as DDoS protection. When disabled, this is the game server endpoint.
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playerGatewayToken
Access token that your game client must prepend to all traffic sent through player gateway. Player gateway verifies identity and authorizes connection based on this token.
This value is empty when player gateway is disabled.
- Returns:
- Access token that your game client must prepend to all traffic sent through player gateway. Player
gateway verifies identity and authorizes connection based on this token.
This value is empty when player gateway is disabled.
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expiration
When player gateway is enabled, this is the timestamp indicating when player gateway token expires. Your game backend should call GetPlayerConnectionDetails to retrieve fresh connection information for your game clients before this time. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").This value is empty when player gateway is disabled.
- Returns:
- When player gateway is enabled, this is the timestamp indicating when player gateway token expires. Your
game backend should call GetPlayerConnectionDetails to retrieve fresh connection information for your game clients before
this time. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").This value is empty when player gateway is disabled.
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toBuilder
Description copied from interface:ToCopyableBuilderTake this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilderin interfaceToCopyableBuilder<PlayerConnectionDetail.Builder,PlayerConnectionDetail> - Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
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equals
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equalsBySdkFields
Description copied from interface:SdkPojoIndicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojoclass, and is generated based on a service model.If an
SdkPojoclass does not have any inherited fields,equalsBySdkFieldsandequalsare essentially the same.- Specified by:
equalsBySdkFieldsin interfaceSdkPojo- Parameters:
obj- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
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getValueForField
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sdkFields
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sdkFieldNameToField
- Specified by:
sdkFieldNameToFieldin interfaceSdkPojo- Returns:
- The mapping between the field name and its corresponding field.
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