Class GameSessionQueue
- All Implemented Interfaces:
- Serializable,- SdkPojo,- ToCopyableBuilder<GameSessionQueue.Builder,- GameSessionQueue> 
Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.
- See Also:
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Nested Class SummaryNested Classes
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Method SummaryModifier and TypeMethodDescriptionstatic GameSessionQueue.Builderbuilder()final StringInformation that is added to all events that are related to this game session queue.final List<GameSessionQueueDestination> A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.final booleanfinal booleanequalsBySdkFields(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final FilterConfigurationA list of locations where a queue is allowed to place new game sessions.final StringThe Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it.final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz) final booleanFor responses, this returns true if the service returned a value for the Destinations property.final inthashCode()final booleanFor responses, this returns true if the service returned a value for the PlayerLatencyPolicies property.final Stringname()A descriptive label that is associated with game session queue.final StringAn SNS topic ARN that is set up to receive game session placement notifications.final List<PlayerLatencyPolicy> A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.final PriorityConfigurationCustom settings to use when prioritizing destinations and locations for game session placements.static Class<? extends GameSessionQueue.Builder> final IntegerThe maximum time, in seconds, that a new game session placement request remains in the queue.Take this object and create a builder that contains all of the current property values of this object.final StringtoString()Returns a string representation of this object.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuildercopy
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Method Details- 
nameA descriptive label that is associated with game session queue. Queue names must be unique within each Region. - Returns:
- A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
 
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gameSessionQueueArnThe Amazon Resource Name (ARN) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a Amazon GameLift Servers game session queue ARN, the resource ID matches the Name value.- Returns:
- The Amazon Resource Name (ARN) that is assigned to a
         Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across
         all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a Amazon GameLift Servers game session queue ARN, the resource ID matches the Name value.
 
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timeoutInSecondsThe maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUTstatus.- Returns:
- The maximum time, in seconds, that a new game session placement request remains in the queue. When a
         request exceeds this time, the game session placement changes to a TIMED_OUTstatus.
 
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hasPlayerLatencyPoliciespublic final boolean hasPlayerLatencyPolicies()For responses, this returns true if the service returned a value for the PlayerLatencyPolicies property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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playerLatencyPoliciesA set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value. Attempts to modify the collection returned by this method will result in an UnsupportedOperationException. This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasPlayerLatencyPolicies()method.- Returns:
- A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests. Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value.
 
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hasDestinationspublic final boolean hasDestinations()For responses, this returns true if the service returned a value for the Destinations property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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destinationsA list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. Attempts to modify the collection returned by this method will result in an UnsupportedOperationException. This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasDestinations()method.- Returns:
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
 
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filterConfigurationA list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.- Returns:
- A list of locations where a queue is allowed to place new game sessions. Locations are specified in the
         form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location.
 
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priorityConfigurationCustom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. - Returns:
- Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
 
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customEventDataInformation that is added to all events that are related to this game session queue. - Returns:
- Information that is added to all events that are related to this game session queue.
 
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notificationTargetAn SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement. - Returns:
- An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
 
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toBuilderDescription copied from interface:ToCopyableBuilderTake this object and create a builder that contains all of the current property values of this object.- Specified by:
- toBuilderin interface- ToCopyableBuilder<GameSessionQueue.Builder,- GameSessionQueue> 
- Returns:
- a builder for type T
 
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builder
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serializableBuilderClass
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hashCode
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equals
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equalsBySdkFieldsDescription copied from interface:SdkPojoIndicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojoclass, and is generated based on a service model.If an SdkPojoclass does not have any inherited fields,equalsBySdkFieldsandequalsare essentially the same.- Specified by:
- equalsBySdkFieldsin interface- SdkPojo
- Parameters:
- obj- the object to be compared with
- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
 
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toString
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getValueForField
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sdkFields
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sdkFieldNameToField- Specified by:
- sdkFieldNameToFieldin interface- SdkPojo
- Returns:
- The mapping between the field name and its corresponding field.
 
 
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