Class GameSessionConnectionInfo
- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<GameSessionConnectionInfo.Builder,GameSessionConnectionInfo>
Connection information for a new game session that is created in response to a start matchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the matchmaking ticket.
- See Also:
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionbuilder()final StringdnsName()The DNS identifier assigned to the instance that is running the game session.final booleanfinal booleanequalsBySdkFields(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final StringA unique identifier for the game session.final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz) final inthashCode()final booleanFor responses, this returns true if the service returned a value for the MatchedPlayerSessions property.final StringThe IP address of the game session.final List<MatchedPlayerSession> A collection of player session IDs, one for each player ID that was included in the original matchmaking request.final Integerport()The port number for the game session.static Class<? extends GameSessionConnectionInfo.Builder> Take this object and create a builder that contains all of the current property values of this object.final StringtoString()Returns a string representation of this object.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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gameSessionArn
A unique identifier for the game session. Use the game session ID.
- Returns:
- A unique identifier for the game session. Use the game session ID.
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ipAddress
The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.
- Returns:
- The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.
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dnsName
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
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TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
- Returns:
- The DNS identifier assigned to the instance that is running the game session. Values have the following
format:
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TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
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port
The port number for the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.
- Returns:
- The port number for the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.
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hasMatchedPlayerSessions
public final boolean hasMatchedPlayerSessions()For responses, this returns true if the service returned a value for the MatchedPlayerSessions property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
matchedPlayerSessions
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasMatchedPlayerSessions()method.- Returns:
- A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
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toBuilder
Description copied from interface:ToCopyableBuilderTake this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilderin interfaceToCopyableBuilder<GameSessionConnectionInfo.Builder,GameSessionConnectionInfo> - Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
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equals
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equalsBySdkFields
Description copied from interface:SdkPojoIndicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojoclass, and is generated based on a service model.If an
SdkPojoclass does not have any inherited fields,equalsBySdkFieldsandequalsare essentially the same.- Specified by:
equalsBySdkFieldsin interfaceSdkPojo- Parameters:
obj- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
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getValueForField
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sdkFields
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sdkFieldNameToField
- Specified by:
sdkFieldNameToFieldin interfaceSdkPojo- Returns:
- The mapping between the field name and its corresponding field.
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