Interface GameServer.Builder

All Superinterfaces:
Buildable, CopyableBuilder<GameServer.Builder,GameServer>, SdkBuilder<GameServer.Builder,GameServer>, SdkPojo
Enclosing class:
GameServer

public static interface GameServer.Builder extends SdkPojo, CopyableBuilder<GameServer.Builder,GameServer>
  • Method Details

    • gameServerGroupName

      GameServer.Builder gameServerGroupName(String gameServerGroupName)

      A unique identifier for the game server group where the game server is running.

      Parameters:
      gameServerGroupName - A unique identifier for the game server group where the game server is running.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • gameServerGroupArn

      GameServer.Builder gameServerGroupArn(String gameServerGroupArn)

      The ARN identifier for the game server group where the game server is located.

      Parameters:
      gameServerGroupArn - The ARN identifier for the game server group where the game server is located.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • gameServerId

      GameServer.Builder gameServerId(String gameServerId)

      A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account.

      Parameters:
      gameServerId - A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • instanceId

      GameServer.Builder instanceId(String instanceId)

      The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

      Parameters:
      instanceId - The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • connectionInfo

      GameServer.Builder connectionInfo(String connectionInfo)

      The port and IP address that must be used to establish a client connection to the game server.

      Parameters:
      connectionInfo - The port and IP address that must be used to establish a client connection to the game server.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • gameServerData

      GameServer.Builder gameServerData(String gameServerData)

      A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

      Parameters:
      gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • claimStatus

      GameServer.Builder claimStatus(String claimStatus)

      Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.

      Parameters:
      claimStatus - Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • claimStatus

      GameServer.Builder claimStatus(GameServerClaimStatus claimStatus)

      Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.

      Parameters:
      claimStatus - Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • utilizationStatus

      GameServer.Builder utilizationStatus(String utilizationStatus)

      Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

      • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.

      • UTILIZED - The game server is currently hosting a game session with players.

      Parameters:
      utilizationStatus - Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

      • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.

      • UTILIZED - The game server is currently hosting a game session with players.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • utilizationStatus

      GameServer.Builder utilizationStatus(GameServerUtilizationStatus utilizationStatus)

      Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

      • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.

      • UTILIZED - The game server is currently hosting a game session with players.

      Parameters:
      utilizationStatus - Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

      • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.

      • UTILIZED - The game server is currently hosting a game session with players.

      Returns:
      Returns a reference to this object so that method calls can be chained together.
      See Also:
    • registrationTime

      GameServer.Builder registrationTime(Instant registrationTime)

      Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      Parameters:
      registrationTime - Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • lastClaimTime

      GameServer.Builder lastClaimTime(Instant lastClaimTime)

      Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server's status should revert to null.

      Parameters:
      lastClaimTime - Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server's status should revert to null.
      Returns:
      Returns a reference to this object so that method calls can be chained together.
    • lastHealthCheckTime

      GameServer.Builder lastHealthCheckTime(Instant lastHealthCheckTime)

      Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value.

      Parameters:
      lastHealthCheckTime - Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value.
      Returns:
      Returns a reference to this object so that method calls can be chained together.