Class StartGameSessionPlacementRequest
- All Implemented Interfaces:
SdkPojo
,ToCopyableBuilder<StartGameSessionPlacementRequest.Builder,
StartGameSessionPlacementRequest>
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionbuilder()
final List
<DesiredPlayerSession> Set of information on each player to create a player session for.final boolean
final boolean
equalsBySdkFields
(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final List
<GameProperty> A set of key-value pairs that can store custom data in a game session.final String
A set of custom game session properties, formatted as a single string value.final String
A descriptive label that is associated with a game session.final String
Name of the queue to use to place the new game session.final <T> Optional
<T> getValueForField
(String fieldName, Class<T> clazz) Used to retrieve the value of a field from any class that extendsSdkRequest
.final boolean
For responses, this returns true if the service returned a value for the DesiredPlayerSessions property.final boolean
For responses, this returns true if the service returned a value for the GameProperties property.final int
hashCode()
final boolean
For responses, this returns true if the service returned a value for the PlayerLatencies property.final Integer
The maximum number of players that can be connected simultaneously to the game session.final String
A unique identifier to assign to the new game session placement.final List
<PlayerLatency> A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.static Class
<? extends StartGameSessionPlacementRequest.Builder> Take this object and create a builder that contains all of the current property values of this object.final String
toString()
Returns a string representation of this object.Methods inherited from class software.amazon.awssdk.awscore.AwsRequest
overrideConfiguration
Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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placementId
A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused.
- Returns:
- A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused.
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gameSessionQueueName
Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
- Returns:
- Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
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hasGameProperties
public final boolean hasGameProperties()For responses, this returns true if the service returned a value for the GameProperties property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()
method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
gameProperties
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
.Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasGameProperties()
method.- Returns:
- A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
.
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maximumPlayerSessionCount
The maximum number of players that can be connected simultaneously to the game session.
- Returns:
- The maximum number of players that can be connected simultaneously to the game session.
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gameSessionName
A descriptive label that is associated with a game session. Session names do not need to be unique.
- Returns:
- A descriptive label that is associated with a game session. Session names do not need to be unique.
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hasPlayerLatencies
public final boolean hasPlayerLatencies()For responses, this returns true if the service returned a value for the PlayerLatencies property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()
method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
playerLatencies
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasPlayerLatencies()
method.- Returns:
- A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.
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hasDesiredPlayerSessions
public final boolean hasDesiredPlayerSessions()For responses, this returns true if the service returned a value for the DesiredPlayerSessions property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()
method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
desiredPlayerSessions
Set of information on each player to create a player session for.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasDesiredPlayerSessions()
method.- Returns:
- Set of information on each player to create a player session for.
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gameSessionData
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
GameSession
object with a request to start a new game session (see Start a Game Session).- Returns:
- A set of custom game session properties, formatted as a single string value. This data is passed to a
game server process in the
GameSession
object with a request to start a new game session (see Start a Game Session).
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toBuilder
Description copied from interface:ToCopyableBuilder
Take this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilder
in interfaceToCopyableBuilder<StartGameSessionPlacementRequest.Builder,
StartGameSessionPlacementRequest> - Specified by:
toBuilder
in classGameLiftRequest
- Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
public final int hashCode()- Overrides:
hashCode
in classAwsRequest
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equals
- Overrides:
equals
in classAwsRequest
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equalsBySdkFields
Description copied from interface:SdkPojo
Indicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojo
class, and is generated based on a service model.If an
SdkPojo
class does not have any inherited fields,equalsBySdkFields
andequals
are essentially the same.- Specified by:
equalsBySdkFields
in interfaceSdkPojo
- Parameters:
obj
- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
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getValueForField
Description copied from class:SdkRequest
Used to retrieve the value of a field from any class that extendsSdkRequest
. The field name specified should match the member name from the corresponding service-2.json model specified in the codegen-resources folder for a given service. The class specifies what class to cast the returned value to. If the returned value is also a modeled class, theSdkRequest.getValueForField(String, Class)
method will again be available.- Overrides:
getValueForField
in classSdkRequest
- Parameters:
fieldName
- The name of the member to be retrieved.clazz
- The class to cast the returned object to.- Returns:
- Optional containing the casted return value
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sdkFields
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