Class RuntimeConfiguration
- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<RuntimeConfiguration.Builder,RuntimeConfiguration>
This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
A set of instructions that define the set of server processes to run on computes in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Amazon GameLift launches the processes, manages their life cycle, and replaces them as needed. Computes check regularly for an updated runtime configuration.
On a container fleet, the Amazon GameLift Agent uses the runtime configuration to manage the lifecycle of server processes in a replica container group.
An Amazon GameLift instance is limited to 50 processes running concurrently. To calculate the total number of
processes defined in a runtime configuration, add the values of the ConcurrentExecutions parameter for
each server process. Learn more about Running Multiple
Processes on a Fleet.
- See Also:
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionstatic RuntimeConfiguration.Builderbuilder()final booleanfinal booleanequalsBySdkFields(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final IntegerThe maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players.final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz) final inthashCode()final booleanFor responses, this returns true if the service returned a value for the ServerProcesses property.final IntegerThe number of game sessions in statusACTIVATINGto allow on an instance or container.static Class<? extends RuntimeConfiguration.Builder> final List<ServerProcess> A collection of server process configurations that identify what server processes to run on fleet computes.Take this object and create a builder that contains all of the current property values of this object.final StringtoString()Returns a string representation of this object.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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hasServerProcesses
public final boolean hasServerProcesses()For responses, this returns true if the service returned a value for the ServerProcesses property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified. -
serverProcesses
A collection of server process configurations that identify what server processes to run on fleet computes.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasServerProcesses()method.- Returns:
- A collection of server process configurations that identify what server processes to run on fleet computes.
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maxConcurrentGameSessionActivations
The number of game sessions in status
ACTIVATINGto allow on an instance or container. This setting limits the instance resources that can be used for new game activations at any one time.- Returns:
- The number of game sessions in status
ACTIVATINGto allow on an instance or container. This setting limits the instance resources that can be used for new game activations at any one time.
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gameSessionActivationTimeoutSeconds
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status
ACTIVATING. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED.- Returns:
- The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to
host players. During this time, the game session is in status
ACTIVATING. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED.
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toBuilder
Description copied from interface:ToCopyableBuilderTake this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilderin interfaceToCopyableBuilder<RuntimeConfiguration.Builder,RuntimeConfiguration> - Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
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equals
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equalsBySdkFields
Description copied from interface:SdkPojoIndicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojoclass, and is generated based on a service model.If an
SdkPojoclass does not have any inherited fields,equalsBySdkFieldsandequalsare essentially the same.- Specified by:
equalsBySdkFieldsin interfaceSdkPojo- Parameters:
obj- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
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getValueForField
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sdkFields
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