Class ServerProcess
- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<ServerProcess.Builder,ServerProcess>
A set of instructions for launching server processes on fleet computes. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's runtime configuration.
- See Also:
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Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptionstatic ServerProcess.Builderbuilder()final IntegerThe number of server processes using this configuration that run concurrently on each instance or container..final booleanfinal booleanequalsBySdkFields(Object obj) Indicates whether some other object is "equal to" this one by SDK fields.final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz) final inthashCode()final StringThe location of a game build executable or Realtime script.final StringAn optional list of parameters to pass to the server executable or Realtime script on launch.static Class<? extends ServerProcess.Builder> Take this object and create a builder that contains all of the current property values of this object.final StringtoString()Returns a string representation of this object.Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Details
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launchPath
The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root:
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Windows (custom game builds only):
C:\game. Example: "C:\game\MyGame\server.exe" -
Linux:
/local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"
Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations
initSDK()andProcessReady().- Returns:
- The location of a game build executable or Realtime script. Game builds and Realtime scripts are
installed on instances at the root:
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Windows (custom game builds only):
C:\game. Example: "C:\game\MyGame\server.exe" -
Linux:
/local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"
Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations
initSDK()andProcessReady(). -
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parameters
An optional list of parameters to pass to the server executable or Realtime script on launch.
- Returns:
- An optional list of parameters to pass to the server executable or Realtime script on launch.
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concurrentExecutions
The number of server processes using this configuration that run concurrently on each instance or container..
- Returns:
- The number of server processes using this configuration that run concurrently on each instance or container..
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toBuilder
Description copied from interface:ToCopyableBuilderTake this object and create a builder that contains all of the current property values of this object.- Specified by:
toBuilderin interfaceToCopyableBuilder<ServerProcess.Builder,ServerProcess> - Returns:
- a builder for type T
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builder
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serializableBuilderClass
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hashCode
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equals
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equalsBySdkFields
Description copied from interface:SdkPojoIndicates whether some other object is "equal to" this one by SDK fields. An SDK field is a modeled, non-inherited field in anSdkPojoclass, and is generated based on a service model.If an
SdkPojoclass does not have any inherited fields,equalsBySdkFieldsandequalsare essentially the same.- Specified by:
equalsBySdkFieldsin interfaceSdkPojo- Parameters:
obj- the object to be compared with- Returns:
- true if the other object equals to this object by sdk fields, false otherwise.
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toString
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getValueForField
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sdkFields
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