7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/VpcPeeringConnectionStatus.h>
53 template<
typename FleetIdT = Aws::String>
54 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
55 template<
typename FleetIdT = Aws::String>
67 template<
typename FleetArnT = Aws::String>
68 void SetFleetArn(FleetArnT&& value) { m_fleetArnHasBeenSet =
true; m_fleetArn = std::forward<FleetArnT>(value); }
69 template<
typename FleetArnT = Aws::String>
81 template<
typename IpV4C
idrBlockT = Aws::String>
82 void SetIpV4CidrBlock(IpV4CidrBlockT&& value) { m_ipV4CidrBlockHasBeenSet =
true; m_ipV4CidrBlock = std::forward<IpV4CidrBlockT>(value); }
83 template<
typename IpV4C
idrBlockT = Aws::String>
95 template<
typename VpcPeeringConnectionIdT = Aws::String>
96 void SetVpcPeeringConnectionId(VpcPeeringConnectionIdT&& value) { m_vpcPeeringConnectionIdHasBeenSet =
true; m_vpcPeeringConnectionId = std::forward<VpcPeeringConnectionIdT>(value); }
97 template<
typename VpcPeeringConnectionIdT = Aws::String>
108 template<
typename StatusT = VpcPeeringConnectionStatus>
109 void SetStatus(StatusT&& value) { m_statusHasBeenSet =
true; m_status = std::forward<StatusT>(value); }
110 template<
typename StatusT = VpcPeeringConnectionStatus>
126 template<
typename PeerVpcIdT = Aws::String>
127 void SetPeerVpcId(PeerVpcIdT&& value) { m_peerVpcIdHasBeenSet =
true; m_peerVpcId = std::forward<PeerVpcIdT>(value); }
128 template<
typename PeerVpcIdT = Aws::String>
140 template<
typename GameLiftVpcIdT = Aws::String>
141 void SetGameLiftVpcId(GameLiftVpcIdT&& value) { m_gameLiftVpcIdHasBeenSet =
true; m_gameLiftVpcId = std::forward<GameLiftVpcIdT>(value); }
142 template<
typename GameLiftVpcIdT = Aws::String>
148 bool m_fleetIdHasBeenSet =
false;
151 bool m_fleetArnHasBeenSet =
false;
154 bool m_ipV4CidrBlockHasBeenSet =
false;
157 bool m_vpcPeeringConnectionIdHasBeenSet =
false;
160 bool m_statusHasBeenSet =
false;
163 bool m_peerVpcIdHasBeenSet =
false;
166 bool m_gameLiftVpcIdHasBeenSet =
false;
void SetFleetId(FleetIdT &&value)
bool FleetIdHasBeenSet() const
const Aws::String & GetFleetId() const
bool IpV4CidrBlockHasBeenSet() const
void SetPeerVpcId(PeerVpcIdT &&value)
const VpcPeeringConnectionStatus & GetStatus() const
void SetIpV4CidrBlock(IpV4CidrBlockT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
bool StatusHasBeenSet() const
VpcPeeringConnection & WithGameLiftVpcId(GameLiftVpcIdT &&value)
const Aws::String & GetGameLiftVpcId() const
const Aws::String & GetVpcPeeringConnectionId() const
AWS_GAMELIFT_API VpcPeeringConnection()=default
bool PeerVpcIdHasBeenSet() const
AWS_GAMELIFT_API VpcPeeringConnection(Aws::Utils::Json::JsonView jsonValue)
VpcPeeringConnection & WithFleetId(FleetIdT &&value)
void SetVpcPeeringConnectionId(VpcPeeringConnectionIdT &&value)
AWS_GAMELIFT_API VpcPeeringConnection & operator=(Aws::Utils::Json::JsonView jsonValue)
VpcPeeringConnection & WithFleetArn(FleetArnT &&value)
VpcPeeringConnection & WithPeerVpcId(PeerVpcIdT &&value)
VpcPeeringConnection & WithStatus(StatusT &&value)
bool GameLiftVpcIdHasBeenSet() const
const Aws::String & GetFleetArn() const
const Aws::String & GetPeerVpcId() const
bool FleetArnHasBeenSet() const
void SetStatus(StatusT &&value)
void SetGameLiftVpcId(GameLiftVpcIdT &&value)
bool VpcPeeringConnectionIdHasBeenSet() const
VpcPeeringConnection & WithVpcPeeringConnectionId(VpcPeeringConnectionIdT &&value)
const Aws::String & GetIpV4CidrBlock() const
VpcPeeringConnection & WithIpV4CidrBlock(IpV4CidrBlockT &&value)
void SetFleetArn(FleetArnT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue