7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
50 template<
typename CodeT = Aws::String>
51 void SetCode(CodeT&& value) { m_codeHasBeenSet =
true; m_code = std::forward<CodeT>(value); }
52 template<
typename CodeT = Aws::String>
62 template<
typename MessageT = Aws::String>
63 void SetMessage(MessageT&& value) { m_messageHasBeenSet =
true; m_message = std::forward<MessageT>(value); }
64 template<
typename MessageT = Aws::String>
70 bool m_codeHasBeenSet =
false;
73 bool m_messageHasBeenSet =
false;
AWS_GAMELIFT_API VpcPeeringConnectionStatus(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetMessage() const
VpcPeeringConnectionStatus & WithMessage(MessageT &&value)
bool MessageHasBeenSet() const
AWS_GAMELIFT_API VpcPeeringConnectionStatus & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetCode(CodeT &&value)
const Aws::String & GetCode() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API VpcPeeringConnectionStatus()=default
void SetMessage(MessageT &&value)
VpcPeeringConnectionStatus & WithCode(CodeT &&value)
bool CodeHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue