7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/RoutingStrategy.h>
45 template<
typename AliasIdT = Aws::String>
46 void SetAliasId(AliasIdT&& value) { m_aliasIdHasBeenSet =
true; m_aliasId = std::forward<AliasIdT>(value); }
47 template<
typename AliasIdT = Aws::String>
58 template<
typename NameT = Aws::String>
59 void SetName(NameT&& value) { m_nameHasBeenSet =
true; m_name = std::forward<NameT>(value); }
60 template<
typename NameT = Aws::String>
70 template<
typename DescriptionT = Aws::String>
71 void SetDescription(DescriptionT&& value) { m_descriptionHasBeenSet =
true; m_description = std::forward<DescriptionT>(value); }
72 template<
typename DescriptionT = Aws::String>
83 template<
typename RoutingStrategyT = RoutingStrategy>
84 void SetRoutingStrategy(RoutingStrategyT&& value) { m_routingStrategyHasBeenSet =
true; m_routingStrategy = std::forward<RoutingStrategyT>(value); }
85 template<
typename RoutingStrategyT = RoutingStrategy>
91 bool m_aliasIdHasBeenSet =
false;
94 bool m_nameHasBeenSet =
false;
97 bool m_descriptionHasBeenSet =
false;
100 bool m_routingStrategyHasBeenSet =
false;
const RoutingStrategy & GetRoutingStrategy() const
const Aws::String & GetName() const
void SetDescription(DescriptionT &&value)
bool AliasIdHasBeenSet() const
bool DescriptionHasBeenSet() const
void SetRoutingStrategy(RoutingStrategyT &&value)
UpdateAliasRequest & WithDescription(DescriptionT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
bool NameHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
UpdateAliasRequest & WithName(NameT &&value)
UpdateAliasRequest & WithAliasId(AliasIdT &&value)
const Aws::String & GetAliasId() const
void SetName(NameT &&value)
UpdateAliasRequest & WithRoutingStrategy(RoutingStrategyT &&value)
const Aws::String & GetDescription() const
virtual const char * GetServiceRequestName() const override
AWS_GAMELIFT_API UpdateAliasRequest()=default
bool RoutingStrategyHasBeenSet() const
void SetAliasId(AliasIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String