7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/RoutingStrategyType.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
66 template<
typename FleetIdT = Aws::String>
67 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
68 template<
typename FleetIdT = Aws::String>
78 template<
typename MessageT = Aws::String>
79 void SetMessage(MessageT&& value) { m_messageHasBeenSet =
true; m_message = std::forward<MessageT>(value); }
80 template<
typename MessageT = Aws::String>
86 bool m_typeHasBeenSet =
false;
89 bool m_fleetIdHasBeenSet =
false;
92 bool m_messageHasBeenSet =
false;
bool MessageHasBeenSet() const
AWS_GAMELIFT_API RoutingStrategy()=default
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
RoutingStrategy & WithType(RoutingStrategyType value)
bool FleetIdHasBeenSet() const
const Aws::String & GetMessage() const
AWS_GAMELIFT_API RoutingStrategy(Aws::Utils::Json::JsonView jsonValue)
void SetMessage(MessageT &&value)
RoutingStrategy & WithFleetId(FleetIdT &&value)
AWS_GAMELIFT_API RoutingStrategy & operator=(Aws::Utils::Json::JsonView jsonValue)
bool TypeHasBeenSet() const
const Aws::String & GetFleetId() const
RoutingStrategyType GetType() const
RoutingStrategy & WithMessage(MessageT &&value)
void SetType(RoutingStrategyType value)
void SetFleetId(FleetIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue