AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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RequestUploadCredentialsResult.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/AwsCredentials.h>
9#include <aws/gamelift/model/S3Location.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
11#include <utility>
12
13namespace Aws
14{
15template<typename RESULT_TYPE>
16class AmazonWebServiceResult;
17
18namespace Utils
19{
20namespace Json
21{
22 class JsonValue;
23} // namespace Json
24} // namespace Utils
25namespace GameLift
26{
27namespace Model
28{
30 {
31 public:
32 AWS_GAMELIFT_API RequestUploadCredentialsResult() = default;
35
36
38
43 inline const AwsCredentials& GetUploadCredentials() const { return m_uploadCredentials; }
44 template<typename UploadCredentialsT = AwsCredentials>
45 void SetUploadCredentials(UploadCredentialsT&& value) { m_uploadCredentialsHasBeenSet = true; m_uploadCredentials = std::forward<UploadCredentialsT>(value); }
46 template<typename UploadCredentialsT = AwsCredentials>
47 RequestUploadCredentialsResult& WithUploadCredentials(UploadCredentialsT&& value) { SetUploadCredentials(std::forward<UploadCredentialsT>(value)); return *this;}
49
51
55 inline const S3Location& GetStorageLocation() const { return m_storageLocation; }
56 template<typename StorageLocationT = S3Location>
57 void SetStorageLocation(StorageLocationT&& value) { m_storageLocationHasBeenSet = true; m_storageLocation = std::forward<StorageLocationT>(value); }
58 template<typename StorageLocationT = S3Location>
59 RequestUploadCredentialsResult& WithStorageLocation(StorageLocationT&& value) { SetStorageLocation(std::forward<StorageLocationT>(value)); return *this;}
61
63
64 inline const Aws::String& GetRequestId() const { return m_requestId; }
65 template<typename RequestIdT = Aws::String>
66 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet = true; m_requestId = std::forward<RequestIdT>(value); }
67 template<typename RequestIdT = Aws::String>
68 RequestUploadCredentialsResult& WithRequestId(RequestIdT&& value) { SetRequestId(std::forward<RequestIdT>(value)); return *this;}
70 private:
71
72 AwsCredentials m_uploadCredentials;
73 bool m_uploadCredentialsHasBeenSet = false;
74
75 S3Location m_storageLocation;
76 bool m_storageLocationHasBeenSet = false;
77
78 Aws::String m_requestId;
79 bool m_requestIdHasBeenSet = false;
80 };
81
82} // namespace Model
83} // namespace GameLift
84} // namespace Aws
RequestUploadCredentialsResult & WithUploadCredentials(UploadCredentialsT &&value)
RequestUploadCredentialsResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API RequestUploadCredentialsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
RequestUploadCredentialsResult & WithStorageLocation(StorageLocationT &&value)
AWS_GAMELIFT_API RequestUploadCredentialsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API RequestUploadCredentialsResult()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue