AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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AwsCredentials.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <utility>
10
11namespace Aws
12{
13namespace Utils
14{
15namespace Json
16{
17 class JsonValue;
18 class JsonView;
19} // namespace Json
20} // namespace Utils
21namespace GameLift
22{
23namespace Model
24{
25
45 {
46 public:
47 AWS_GAMELIFT_API AwsCredentials() = default;
48 AWS_GAMELIFT_API AwsCredentials(Aws::Utils::Json::JsonView jsonValue);
50 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
51
52
54
57 inline const Aws::String& GetAccessKeyId() const { return m_accessKeyId; }
58 inline bool AccessKeyIdHasBeenSet() const { return m_accessKeyIdHasBeenSet; }
59 template<typename AccessKeyIdT = Aws::String>
60 void SetAccessKeyId(AccessKeyIdT&& value) { m_accessKeyIdHasBeenSet = true; m_accessKeyId = std::forward<AccessKeyIdT>(value); }
61 template<typename AccessKeyIdT = Aws::String>
62 AwsCredentials& WithAccessKeyId(AccessKeyIdT&& value) { SetAccessKeyId(std::forward<AccessKeyIdT>(value)); return *this;}
64
66
69 inline const Aws::String& GetSecretAccessKey() const { return m_secretAccessKey; }
70 inline bool SecretAccessKeyHasBeenSet() const { return m_secretAccessKeyHasBeenSet; }
71 template<typename SecretAccessKeyT = Aws::String>
72 void SetSecretAccessKey(SecretAccessKeyT&& value) { m_secretAccessKeyHasBeenSet = true; m_secretAccessKey = std::forward<SecretAccessKeyT>(value); }
73 template<typename SecretAccessKeyT = Aws::String>
74 AwsCredentials& WithSecretAccessKey(SecretAccessKeyT&& value) { SetSecretAccessKey(std::forward<SecretAccessKeyT>(value)); return *this;}
76
78
82 inline const Aws::String& GetSessionToken() const { return m_sessionToken; }
83 inline bool SessionTokenHasBeenSet() const { return m_sessionTokenHasBeenSet; }
84 template<typename SessionTokenT = Aws::String>
85 void SetSessionToken(SessionTokenT&& value) { m_sessionTokenHasBeenSet = true; m_sessionToken = std::forward<SessionTokenT>(value); }
86 template<typename SessionTokenT = Aws::String>
87 AwsCredentials& WithSessionToken(SessionTokenT&& value) { SetSessionToken(std::forward<SessionTokenT>(value)); return *this;}
89 private:
90
91 Aws::String m_accessKeyId;
92 bool m_accessKeyIdHasBeenSet = false;
93
94 Aws::String m_secretAccessKey;
95 bool m_secretAccessKeyHasBeenSet = false;
96
97 Aws::String m_sessionToken;
98 bool m_sessionTokenHasBeenSet = false;
99 };
100
101} // namespace Model
102} // namespace GameLift
103} // namespace Aws
AWS_GAMELIFT_API AwsCredentials()=default
const Aws::String & GetSessionToken() const
AwsCredentials & WithSessionToken(SessionTokenT &&value)
void SetSessionToken(SessionTokenT &&value)
void SetAccessKeyId(AccessKeyIdT &&value)
AwsCredentials & WithAccessKeyId(AccessKeyIdT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AwsCredentials & WithSecretAccessKey(SecretAccessKeyT &&value)
AWS_GAMELIFT_API AwsCredentials(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API AwsCredentials & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetSecretAccessKey() const
void SetSecretAccessKey(SecretAccessKeyT &&value)
const Aws::String & GetAccessKeyId() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue