7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
59 template<
typename AccessKeyIdT = Aws::String>
60 void SetAccessKeyId(AccessKeyIdT&& value) { m_accessKeyIdHasBeenSet =
true; m_accessKeyId = std::forward<AccessKeyIdT>(value); }
61 template<
typename AccessKeyIdT = Aws::String>
71 template<
typename SecretAccessKeyT = Aws::String>
72 void SetSecretAccessKey(SecretAccessKeyT&& value) { m_secretAccessKeyHasBeenSet =
true; m_secretAccessKey = std::forward<SecretAccessKeyT>(value); }
73 template<
typename SecretAccessKeyT = Aws::String>
84 template<
typename SessionTokenT = Aws::String>
85 void SetSessionToken(SessionTokenT&& value) { m_sessionTokenHasBeenSet =
true; m_sessionToken = std::forward<SessionTokenT>(value); }
86 template<
typename SessionTokenT = Aws::String>
92 bool m_accessKeyIdHasBeenSet =
false;
95 bool m_secretAccessKeyHasBeenSet =
false;
98 bool m_sessionTokenHasBeenSet =
false;
bool SecretAccessKeyHasBeenSet() const
AWS_GAMELIFT_API AwsCredentials()=default
const Aws::String & GetSessionToken() const
AwsCredentials & WithSessionToken(SessionTokenT &&value)
bool AccessKeyIdHasBeenSet() const
void SetSessionToken(SessionTokenT &&value)
void SetAccessKeyId(AccessKeyIdT &&value)
AwsCredentials & WithAccessKeyId(AccessKeyIdT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AwsCredentials & WithSecretAccessKey(SecretAccessKeyT &&value)
AWS_GAMELIFT_API AwsCredentials(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API AwsCredentials & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetSecretAccessKey() const
void SetSecretAccessKey(SecretAccessKeyT &&value)
bool SessionTokenHasBeenSet() const
const Aws::String & GetAccessKeyId() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue