7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/UDPEndpoint.h>
48 template<
typename UDPEndpo
intT = UDPEndpo
int>
49 void SetUDPEndpoint(UDPEndpointT&& value) { m_uDPEndpointHasBeenSet =
true; m_uDPEndpoint = std::forward<UDPEndpointT>(value); }
50 template<
typename UDPEndpo
intT = UDPEndpo
int>
56 bool m_uDPEndpointHasBeenSet =
false;
AWS_GAMELIFT_API PingBeacon & operator=(Aws::Utils::Json::JsonView jsonValue)
bool UDPEndpointHasBeenSet() const
PingBeacon & WithUDPEndpoint(UDPEndpointT &&value)
void SetUDPEndpoint(UDPEndpointT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API PingBeacon(Aws::Utils::Json::JsonView jsonValue)
const UDPEndpoint & GetUDPEndpoint() const
AWS_GAMELIFT_API PingBeacon()=default
Aws::Utils::Json::JsonValue JsonValue