7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
47 template<
typename DomainT = Aws::String>
48 void SetDomain(DomainT&& value) { m_domainHasBeenSet =
true; m_domain = std::forward<DomainT>(value); }
49 template<
typename DomainT = Aws::String>
57 inline int GetPort()
const {
return m_port; }
59 inline void SetPort(
int value) { m_portHasBeenSet =
true; m_port = value; }
65 bool m_domainHasBeenSet =
false;
68 bool m_portHasBeenSet =
false;
UDPEndpoint & WithDomain(DomainT &&value)
void SetDomain(DomainT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
bool DomainHasBeenSet() const
UDPEndpoint & WithPort(int value)
AWS_GAMELIFT_API UDPEndpoint & operator=(Aws::Utils::Json::JsonView jsonValue)
bool PortHasBeenSet() const
AWS_GAMELIFT_API UDPEndpoint(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetDomain() const
AWS_GAMELIFT_API UDPEndpoint()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue