AWS SDK for C++

AWS SDK for C++ Version 1.11.606

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LocationalDeployment.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/DeploymentStatus.h>
9#include <utility>
10
11namespace Aws
12{
13namespace Utils
14{
15namespace Json
16{
17 class JsonValue;
18 class JsonView;
19} // namespace Json
20} // namespace Utils
21namespace GameLift
22{
23namespace Model
24{
25
33 {
34 public:
35 AWS_GAMELIFT_API LocationalDeployment() = default;
38 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
39
40
42
53 inline DeploymentStatus GetDeploymentStatus() const { return m_deploymentStatus; }
54 inline bool DeploymentStatusHasBeenSet() const { return m_deploymentStatusHasBeenSet; }
55 inline void SetDeploymentStatus(DeploymentStatus value) { m_deploymentStatusHasBeenSet = true; m_deploymentStatus = value; }
58 private:
59
61 bool m_deploymentStatusHasBeenSet = false;
62 };
63
64} // namespace Model
65} // namespace GameLift
66} // namespace Aws
LocationalDeployment & WithDeploymentStatus(DeploymentStatus value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API LocationalDeployment & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API LocationalDeployment(Aws::Utils::Json::JsonView jsonValue)
void SetDeploymentStatus(DeploymentStatus value)
AWS_GAMELIFT_API LocationalDeployment()=default
Aws::Utils::Json::JsonValue JsonValue