7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/InstanceAccess.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
42 template<
typename InstanceAccessT = InstanceAccess>
43 void SetInstanceAccess(InstanceAccessT&& value) { m_instanceAccessHasBeenSet =
true; m_instanceAccess = std::forward<InstanceAccessT>(value); }
44 template<
typename InstanceAccessT = InstanceAccess>
51 template<
typename RequestIdT = Aws::String>
52 void SetRequestId(RequestIdT&& value) { m_requestIdHasBeenSet =
true; m_requestId = std::forward<RequestIdT>(value); }
53 template<
typename RequestIdT = Aws::String>
59 bool m_instanceAccessHasBeenSet =
false;
62 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API GetInstanceAccessResult()=default
GetInstanceAccessResult & WithInstanceAccess(InstanceAccessT &&value)
AWS_GAMELIFT_API GetInstanceAccessResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
GetInstanceAccessResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API GetInstanceAccessResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
void SetRequestId(RequestIdT &&value)
const InstanceAccess & GetInstanceAccess() const
void SetInstanceAccess(InstanceAccessT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue