7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/OperatingSystem.h>
10#include <aws/gamelift/model/InstanceCredentials.h>
52 template<
typename FleetIdT = Aws::String>
53 void SetFleetId(FleetIdT&& value) { m_fleetIdHasBeenSet =
true; m_fleetId = std::forward<FleetIdT>(value); }
54 template<
typename FleetIdT = Aws::String>
64 template<
typename InstanceIdT = Aws::String>
65 void SetInstanceId(InstanceIdT&& value) { m_instanceIdHasBeenSet =
true; m_instanceId = std::forward<InstanceIdT>(value); }
66 template<
typename InstanceIdT = Aws::String>
76 template<
typename IpAddressT = Aws::String>
77 void SetIpAddress(IpAddressT&& value) { m_ipAddressHasBeenSet =
true; m_ipAddress = std::forward<IpAddressT>(value); }
78 template<
typename IpAddressT = Aws::String>
98 template<
typename CredentialsT = InstanceCredentials>
99 void SetCredentials(CredentialsT&& value) { m_credentialsHasBeenSet =
true; m_credentials = std::forward<CredentialsT>(value); }
100 template<
typename CredentialsT = InstanceCredentials>
106 bool m_fleetIdHasBeenSet =
false;
109 bool m_instanceIdHasBeenSet =
false;
112 bool m_ipAddressHasBeenSet =
false;
115 bool m_operatingSystemHasBeenSet =
false;
117 InstanceCredentials m_credentials;
118 bool m_credentialsHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetFleetId() const
bool InstanceIdHasBeenSet() const
void SetInstanceId(InstanceIdT &&value)
AWS_GAMELIFT_API InstanceAccess(Aws::Utils::Json::JsonView jsonValue)
void SetCredentials(CredentialsT &&value)
OperatingSystem GetOperatingSystem() const
InstanceAccess & WithCredentials(CredentialsT &&value)
void SetFleetId(FleetIdT &&value)
void SetIpAddress(IpAddressT &&value)
InstanceAccess & WithInstanceId(InstanceIdT &&value)
InstanceAccess & WithIpAddress(IpAddressT &&value)
const InstanceCredentials & GetCredentials() const
AWS_GAMELIFT_API InstanceAccess()=default
bool OperatingSystemHasBeenSet() const
bool IpAddressHasBeenSet() const
InstanceAccess & WithFleetId(FleetIdT &&value)
const Aws::String & GetInstanceId() const
bool CredentialsHasBeenSet() const
void SetOperatingSystem(OperatingSystem value)
InstanceAccess & WithOperatingSystem(OperatingSystem value)
AWS_GAMELIFT_API InstanceAccess & operator=(Aws::Utils::Json::JsonView jsonValue)
bool FleetIdHasBeenSet() const
const Aws::String & GetIpAddress() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue