62 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
104 inline void SetAliasId(
const char* value) { m_aliasIdHasBeenSet =
true; m_aliasId.assign(value); }
164 inline void SetName(
const char* value) { m_nameHasBeenSet =
true; m_name.assign(value); }
228 bool m_fleetIdHasBeenSet;
230 bool m_aliasIdHasBeenSet;
231 int m_maximumPlayerSessionCount;
232 bool m_maximumPlayerSessionCountHasBeenSet;
234 bool m_nameHasBeenSet;
236 bool m_gamePropertiesHasBeenSet;
CreateGameSessionRequest & WithAliasId(const Aws::String &value)
CreateGameSessionRequest & WithName(const Aws::String &value)
void SetGameProperties(Aws::Vector< GameProperty > &&value)
void SetAliasId(Aws::String &&value)
const Aws::String & GetName() const
CreateGameSessionRequest & WithAliasId(Aws::String &&value)
CreateGameSessionRequest & WithGameProperties(Aws::Vector< GameProperty > &&value)
void SetFleetId(const char *value)
void SetName(const Aws::String &value)
std::vector< T, Aws::Allocator< T > > Vector
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
const Aws::Vector< GameProperty > & GetGameProperties() const
int GetMaximumPlayerSessionCount() const
void SetFleetId(Aws::String &&value)
void SetAliasId(const char *value)
CreateGameSessionRequest & WithFleetId(const Aws::String &value)
CreateGameSessionRequest & WithAliasId(const char *value)
const Aws::String & GetFleetId() const
CreateGameSessionRequest & WithMaximumPlayerSessionCount(int value)
CreateGameSessionRequest & WithFleetId(Aws::String &&value)
CreateGameSessionRequest & AddGameProperties(const GameProperty &value)
CreateGameSessionRequest & WithFleetId(const char *value)
void SetFleetId(const Aws::String &value)
void SetMaximumPlayerSessionCount(int value)
CreateGameSessionRequest & AddGameProperties(GameProperty &&value)
CreateGameSessionRequest & WithName(Aws::String &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
void SetAliasId(const Aws::String &value)
void SetGameProperties(const Aws::Vector< GameProperty > &value)
const Aws::String & GetAliasId() const
CreateGameSessionRequest & WithName(const char *value)
void SetName(const char *value)
JSON (JavaScript Object Notation).
CreateGameSessionRequest & WithGameProperties(const Aws::Vector< GameProperty > &value)
void SetName(Aws::String &&value)