58 inline void SetKey(
const char* value) { m_keyHasBeenSet =
true; m_key.assign(value); }
79 inline void SetValue(
const char* value) { m_valueHasBeenSet =
true; m_value.assign(value); }
94 bool m_valueHasBeenSet;
const Aws::String & GetValue() const
void SetKey(const Aws::String &value)
void SetKey(Aws::String &&value)
void SetKey(const char *value)
void SetValue(const Aws::String &value)
GameProperty & WithValue(const char *value)
GameProperty & WithKey(Aws::String &&value)
GameProperty & WithValue(Aws::String &&value)
void SetValue(const char *value)
GameProperty & WithKey(const Aws::String &value)
const Aws::String & GetKey() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
GameProperty & WithValue(const Aws::String &value)
void SetValue(Aws::String &&value)
JSON (JavaScript Object Notation).
GameProperty & WithKey(const char *value)