InputAttachment

Placeholder documentation for InputAttachment

Types

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class Builder
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object Companion

Properties

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User-specified settings for defining what the conditions are for declaring the input unhealthy and failing over to a different input.

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User-specified name for the attachment. This is required if the user wants to use this input in an input switch action.

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The ID of the input

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Settings of an input (caption selector, etc.)

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Optional assignment of an input to a logical interface on the Node. Only applies to on premises channels.

Functions

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inline fun copy(block: InputAttachment.Builder.() -> Unit = {}): InputAttachment
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String