HlsInputSettings

Hls Input Settings

Types

Link copied to clipboard
class Builder
Link copied to clipboard
object Companion

Properties

Link copied to clipboard

When specified the HLS stream with the m3u8 BANDWIDTH that most closely matches this value will be chosen, otherwise the highest bandwidth stream in the m3u8 will be chosen. The bitrate is specified in bits per second, as in an HLS manifest.

Link copied to clipboard

When specified, reading of the HLS input will begin this many buffer segments from the end (most recently written segment). When not specified, the HLS input will begin with the first segment specified in the m3u8.

Link copied to clipboard
val retries: Int?

The number of consecutive times that attempts to read a manifest or segment must fail before the input is considered unavailable.

Link copied to clipboard

The number of seconds between retries when an attempt to read a manifest or segment fails.

Link copied to clipboard

Identifies the source for the SCTE-35 messages that MediaLive will ingest. Messages can be ingested from the content segments (in the stream) or from tags in the playlist (the HLS manifest). MediaLive ignores SCTE-35 information in the source that is not selected.

Functions

Link copied to clipboard
inline fun copy(block: HlsInputSettings.Builder.() -> Unit = {}): HlsInputSettings
Link copied to clipboard
open operator override fun equals(other: Any?): Boolean
Link copied to clipboard
open override fun hashCode(): Int
Link copied to clipboard
open override fun toString(): String