Eac3Settings

Eac3 Settings

Types

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class Builder
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object Companion

Properties

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When set to attenuate3Db, applies a 3 dB attenuation to the surround channels. Only used for 3/2 coding mode.

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Average bitrate in bits/second. Valid bitrates depend on the coding mode.

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Specifies the bitstream mode (bsmod) for the emitted E-AC-3 stream. See ATSC A/52-2012 (Annex E) for background on these values.

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Dolby Digital Plus coding mode. Determines number of channels.

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When set to enabled, activates a DC highpass filter for all input channels.

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Sets the dialnorm for the output. If blank and input audio is Dolby Digital Plus, dialnorm will be passed through.

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Sets the Dolby dynamic range compression profile.

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Sets the profile for heavy Dolby dynamic range compression, ensures that the instantaneous signal peaks do not exceed specified levels.

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When encoding 3/2 audio, setting to lfe enables the LFE channel

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When set to enabled, applies a 120Hz lowpass filter to the LFE channel prior to encoding. Only valid with codingMode32 coding mode.

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Left only/Right only center mix level. Only used for 3/2 coding mode.

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Left only/Right only surround mix level. Only used for 3/2 coding mode.

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Left total/Right total center mix level. Only used for 3/2 coding mode.

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Left total/Right total surround mix level. Only used for 3/2 coding mode.

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When set to followInput, encoder metadata will be sourced from the DD, DD+, or DolbyE decoder that supplied this audio data. If audio was not supplied from one of these streams, then the static metadata settings will be used.

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When set to whenPossible, input DD+ audio will be passed through if it is present on the input. This detection is dynamic over the life of the transcode. Inputs that alternate between DD+ and non-DD+ content will have a consistent DD+ output as the system alternates between passthrough and encoding.

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When set to shift90Degrees, applies a 90-degree phase shift to the surround channels. Only used for 3/2 coding mode.

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Stereo downmix preference. Only used for 3/2 coding mode.

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When encoding 3/2 audio, sets whether an extra center back surround channel is matrix encoded into the left and right surround channels.

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When encoding 2/0 audio, sets whether Dolby Surround is matrix encoded into the two channels.

Functions

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inline fun copy(block: Eac3Settings.Builder.() -> Unit = {}): Eac3Settings
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String