AudioLanguageSelection

Audio Language Selection

Types

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class Builder
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object Companion

Properties

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Selects a specific three-letter language code from within an audio source.

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When set to "strict", the transport stream demux strictly identifies audio streams by their language descriptor. If a PMT update occurs such that an audio stream matching the initially selected language is no longer present then mute will be encoded until the language returns. If "loose", then on a PMT update the demux will choose another audio stream in the program with the same stream type if it can't find one with the same language.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String