WorldCount

The number of worlds that will be created. You can configure the number of unique floorplans and the number of unique interiors for each floor plan. For example, if you want 1 world with 20 unique interiors, you set floorplanCount = 1 and interiorCountPerFloorplan = 20. This will result in 20 worlds (floorplanCount * interiorCountPerFloorplan).

If you set floorplanCount = 4 and interiorCountPerFloorplan = 5, there will be 20 worlds with 5 unique floor plans.

Types

Link copied to clipboard
class Builder
Link copied to clipboard
object Companion

Properties

Link copied to clipboard

The number of unique floorplans.

Link copied to clipboard

The number of unique interiors per floorplan.

Functions

Link copied to clipboard
inline fun copy(block: WorldCount.Builder.() -> Unit = {}): WorldCount
Link copied to clipboard
open operator override fun equals(other: Any?): Boolean
Link copied to clipboard
open override fun hashCode(): Int
Link copied to clipboard
open override fun toString(): String