Attribute

class Attribute

A signal that represents static information about the vehicle, such as engine type or manufacturing date.

Types

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class Builder
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object Companion

Properties

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A list of possible values an attribute can be assigned.

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A specified value for the attribute.

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A comment in addition to the description.

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The specified data type of the attribute.

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The default value of the attribute.

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The deprecation message for the node or the branch that was moved or deleted.

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A brief description of the attribute.

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The fully qualified name of the attribute. For example, the fully qualified name of an attribute might be Vehicle.Body.Engine.Type.

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val max: Double?

The specified possible maximum value of the attribute.

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val min: Double?

The specified possible minimum value of the attribute.

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val unit: String?

The scientific unit for the attribute.

Functions

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inline fun copy(block: Attribute.Builder.() -> Unit = {}): Attribute
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String