Actuator
A signal that represents a vehicle device such as the engine, heater, and door locks. Data from an actuator reports the state of a certain vehicle device.
Updating actuator data can change the state of a device. For example, you can turn on or off the heater by updating its actuator data.
Types
Properties
A list of possible values an actuator can take.
A specified value for the actuator.
The specified data type of the actuator.
The deprecation message for the node or the branch that was moved or deleted.
A brief description of the actuator.
The fully qualified name of the actuator. For example, the fully qualified name of an actuator might be Vehicle.Front.Left.Door.Lock
.
The fully qualified name of the struct node for the actuator if the data type of the actuator is Struct
or StructArray
. For example, the struct fully qualified name of an actuator might be Vehicle.Door.LockStruct
.