SystemEvent

Contains information about alarm state changes.

Types

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class Builder
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object Companion

Properties

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The event type. If the value is STATE_CHANGE, the event contains information about alarm state changes.

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Contains the configuration information of alarm state changes.

Functions

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inline fun copy(block: SystemEvent.Builder.() -> Unit = {}): SystemEvent
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String