TransitionEvent

Specifies the actions performed and the next state entered when a condition evaluates to TRUE.

Types

Link copied to clipboard
class Builder
Link copied to clipboard
object Companion

Properties

Link copied to clipboard

The actions to be performed.

Link copied to clipboard

Required. A Boolean expression that when TRUE causes the actions to be performed and the nextState to be entered.

Link copied to clipboard

The name of the transition event.

Link copied to clipboard

The next state to enter.

Functions

Link copied to clipboard
inline fun copy(block: TransitionEvent.Builder.() -> Unit = {}): TransitionEvent
Link copied to clipboard
open operator override fun equals(other: Any?): Boolean
Link copied to clipboard
open override fun hashCode(): Int
Link copied to clipboard
open override fun toString(): String