Predicate

class Predicate

Defines the predicate of the trigger, which determines when it fires.

Types

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class Builder
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object Companion

Properties

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A list of the conditions that determine when the trigger will fire.

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An optional field if only one condition is listed. If multiple conditions are listed, then this field is required.

Functions

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inline fun copy(block: Predicate.Builder.() -> Unit = {}): Predicate
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String