ConnectionInput

A structure that is used to specify a connection to create or update.

Types

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class Builder
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object Companion

Properties

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These key-value pairs define parameters for the connection.

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The type of the connection. Currently, these types are supported:

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The description of the connection.

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A list of criteria that can be used in selecting this connection.

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The name of the connection. Connection will not function as expected without a name.

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A map of physical connection requirements, such as virtual private cloud (VPC) and SecurityGroup, that are needed to successfully make this connection.

Functions

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inline fun copy(block: ConnectionInput.Builder.() -> Unit = {}): ConnectionInput
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String