UpdateGameSessionRequest

Types

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class Builder
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object Companion

Properties

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A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. You can use this parameter to modify game properties in an active game session. This action adds new properties and modifies existing properties. There is no way to delete properties. For an example, see Update the value of a game property.

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A unique identifier for the game session to update.

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The maximum number of players that can be connected simultaneously to the game session.

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val name: String?

A descriptive label that is associated with a game session. Session names do not need to be unique.

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A policy that determines whether the game session is accepting new players.

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Game session protection policy to apply to this game session only.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String