StartMatchBackfillRequest
Types
Properties
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Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession
object, MatchmakerData
property.
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A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.
Functions
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inline fun copy(block: StartMatchBackfillRequest.Builder.() -> Unit = {}): StartMatchBackfillRequest