PlayerLatency

Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player.

Types

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class Builder
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object Companion

Properties

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Amount of time that represents the time lag experienced by the player when connected to the specified Region.

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A unique identifier for a player associated with the latency data.

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Name of the Region that is associated with the latency value.

Functions

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inline fun copy(block: PlayerLatency.Builder.() -> Unit = {}): PlayerLatency
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String