GameSessionConnectionInfo
Connection information for a new game session that is created in response to a start matchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the matchmaking ticket.
Types
Properties
Functions
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inline fun copy(block: GameSessionConnectionInfo.Builder.() -> Unit = {}): GameSessionConnectionInfo