Compute

class Compute

An Amazon GameLift compute resource for hosting your game servers. A compute can be an EC2instance in a managed EC2 fleet or a registered compute in an Anywhere fleet.

Types

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class Builder
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object Companion

Properties

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The ARN that is assigned to a compute resource and uniquely identifies it. ARNs are unique across locations. Instances in managed EC2 fleets are not assigned a ComputeARN.

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A descriptive label for the compute resource. For instances in a managed EC2 fleet, the compute name is an instance ID.

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Current status of the compute. A compute must have an ACTIVE status to host game sessions.

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A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

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The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.

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The Amazon Resource Name (ARN) of the fleet that the compute belongs to.

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A unique identifier for the fleet that the compute belongs to.

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The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift service.

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The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a compute.

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The name of the custom location you added to the fleet that this compute resource resides in.

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The type of operating system on the compute resource.

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The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty.

Functions

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inline fun copy(block: Compute.Builder.() -> Unit = {}): Compute
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String