Treatment

class Treatment

A structure that defines one treatment in an experiment. A treatment is a variation of the feature that you are including in the experiment.

Types

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class Builder
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object Companion

Properties

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The description of the treatment.

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The feature variation used for this treatment. This is a key-value pair. The key is the feature name, and the value is the variation name.

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The name of this treatment.

Functions

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inline fun copy(block: Treatment.Builder.() -> Unit = {}): Treatment
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String