Configuration

A configuration specification to be used when provisioning an application. A configuration consists of a classification, properties, and optional nested configurations. A classification refers to an application-specific configuration file. Properties are the settings you want to change in that file.

Types

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class Builder
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object Companion

Properties

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The classification within a configuration.

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A list of additional configurations to apply within a configuration object.

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A set of properties specified within a configuration classification.

Functions

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inline fun copy(block: Configuration.Builder.() -> Unit = {}): Configuration
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String